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Searched refs:runspeed (Results 1 – 25 of 50) sorted by relevance

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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp495 FIXED_PARAM(runspeed, 1); in HANDLE_PROPERTY()
496 defaults->runspeed = runspeed/128; in HANDLE_PROPERTY()
499 defaults->runspeed = defaults->speed; in HANDLE_PROPERTY()
H A Dthingdef_codeptr.cpp674 newobj->speed = newobj->runspeed; in ACTION_FUNCTION()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.h52 fixed_t runspeed; // Speed that you break into your run animation member
H A Dr_skins.c123 skin->runspeed = 28<<FRACBITS; in Sk_SetDefaultValue()
272 player->runspeed = skin->runspeed; in SetPlayerSkinByNum()
447 GETFRACBITS(runspeed) in R_ProcessPatchableFields()
H A Dd_player.h388 fixed_t runspeed; // Speed you break into the run animation member
H A Dlua_skinlib.c159 lua_pushfixed(L, skin->runspeed); in skin_get()
H A Dg_demo.c1471 WRITEUINT8(demo_p,player->runspeed>>FRACBITS); in G_BeginRecording()
1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local
1898 runspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS; in G_DoPlayDemo()
1994 players[0].runspeed = runspeed; in G_DoPlayDemo()
H A Dlua_playerlib.c172 lua_pushfixed(L, plr->runspeed); in player_get()
487 plr->runspeed = luaL_checkfixed(L, 3); in player_set()
H A Dg_game.c2457 fixed_t runspeed; in G_PlayerReborn() local
2535 runspeed = players[player].runspeed; in G_PlayerReborn()
2598 p->runspeed = runspeed; in G_PlayerReborn()
H A Dp_user.c2359 if (player->speed > FixedMul(player->runspeed, player->mo->scale)) in P_PlayerHitFloor()
2425 fixed_t runspd = FixedMul(player->runspeed, player->mo->scale); in P_PlayerHitFloor()
4741 …if ((player->charability == CA_TWINSPIN) && (player->speed > FixedMul(player->runspeed, player->mo… in P_DoSpinAbility()
5191 if (player->speed >= FixedMul(player->runspeed, player->mo->scale)) in P_DoJumpStuff()
5427 else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)) in P_DoJumpStuff()
7874 if (player->speed > FixedMul(player->runspeed, player->mo->scale)) in P_SkidStuff()
7902 …else if (P_AproxDistance(pmx, pmy) >= FixedMul(player->runspeed/2, player->mo->scale) // if you we… in P_SkidStuff()
7947 runspd = FixedMul(player->runspeed, player->mo->scale); in P_MovePlayer()
11253 else if (player->speed >= FixedMul(player->runspeed/2, player->mo->scale)) in P_DoTailsOverlay()
12031 …P_AproxDistance(player->mo->momx, player->mo->momy) >= FixedMul(player->runspeed, player->mo->scal… in P_PlayerThink()
[all …]
H A Dm_cheat.c410 players[consoleplayer].runspeed = atoi(COM_Argv(2))<<FRACBITS; in Command_Charspeed_f()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_act2.cpp674 ACTION_PARAM_DOUBLE(runspeed, 7); in ACTION_FUNCTION()
679 runspeed *= 37.5; in ACTION_FUNCTION()
692 if (thrustspeed >= runspeed) in ACTION_FUNCTION()
H A Dactor.h166 int32_t speed, runspeed; variable
H A Dlnspec.cpp1044 runner->velx = FixedMul(runner->runspeed, finecosine[runner->angle>>ANGLETOFINESHIFT]); in Tick()
1045 runner->vely = -FixedMul(runner->runspeed, finesine[runner->angle>>ANGLETOFINESHIFT]); in Tick()
H A Dactor.cpp418 << runspeed in Serialize()
H A Dwl_state.cpp961 ob->speed = ob->runspeed; in FirstSighting()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp1111 myvel.x = mulscale16(myvel.x, pPlayer->runspeed - playerSpeedReduction); in Net_DoPrediction()
1112 myvel.y = mulscale16(myvel.y, pPlayer->runspeed - playerSpeedReduction); in Net_DoPrediction()
1132 myvel.x = mulscale16(myvel.x, pPlayer->runspeed); in Net_DoPrediction()
1133 myvel.y = mulscale16(myvel.y, pPlayer->runspeed); in Net_DoPrediction()
1143 myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800); in Net_DoPrediction()
1144 myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800); in Net_DoPrediction()
1149 myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800); in Net_DoPrediction()
1150 myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800); in Net_DoPrediction()
1160 …myvel.x = mulscale16(myvel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >>… in Net_DoPrediction()
1161 …myvel.y = mulscale16(myvel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >>… in Net_DoPrediction()
H A Dplayer.h147 int32_t runspeed, max_player_health, max_shield_amount; member
H A Dplayer.cpp8861 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput()
8862 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput()
8884 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed); in P_ProcessInput()
8885 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed); in P_ProcessInput()
8895 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed-0x1800); in P_ProcessInput()
8903 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed-0x1800); in P_ProcessInput()
8904 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed-0x1800); in P_ProcessInput()
8914 …er->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput()
8915 …er->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput()
9859 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed); in P_DHProcessInput()
[all …]
H A Dpremap.cpp858 pPlayer->runspeed = g_playerFriction; in P_ResetPlayer()
2192 g_player[j].ps->runspeed = g_playerFriction; in resetpspritevars()
/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/
H A Dsv_monsters.qc694 void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed)
786 if (MUTATOR_CALLHOOK(MonsterMove, this, runspeed, walkspeed, targ)
794 runspeed = walkspeed = 0;
802runspeed = bound(0, M_ARGV(1, float) * MONSTER_SKILLMOD(this), runspeed * 2.5); // limit maxspeed …
850 runspeed = 0;
859 …Monster_CalculateVelocity(this, this.moveto, this.origin, true, ((do_run) ? runspeed : walkspeed));
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.h152 int32_t runspeed, max_player_health, max_shield_amount; member
H A Dplayer.cpp5514 pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput()
5515 pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - playerSpeedReduction); in P_ProcessInput()
5523 …er->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput()
5524 …er->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->ru… in P_ProcessInput()
H A Dpremap.cpp713 p.runspeed = g_playerFriction; in P_ResetMultiPlayer()
1513 p.runspeed = g_playerFriction; in G_CollectSpawnPoints()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua518 runspeed = PL".runspeed",

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