/dports/cad/gtkwave/gtkwave-3.3.107/src/ |
H A D | clipping.c | 21 #define ry1 rect[1] macro 40 msk1|= (y1<ry1)<<2; in wave_lineclip() 45 msk2|= (y2<ry1)<<2; in wave_lineclip() 59 if(y1<ry1) y1 = ry1; else if(y1>ry2) y1 = ry2; in wave_lineclip() 60 if(y2<ry1) y2 = ry1; else if(y2>ry2) y2 = ry2; in wave_lineclip() 72 if((y1<ry1)&&(y2>=ry1)) { dy1 = ry1; dx1 = (dy1 - b) / m; } in wave_lineclip() 78 if((y2<ry1)&&(y1>=ry1)) { dy2 = ry1; dx2 = (dy2 - b) / m; } in wave_lineclip() 87 msk1|= (y1<ry1)<<2; in wave_lineclip() 92 msk2|= (y2<ry1)<<2; in wave_lineclip()
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/dports/audio/carla/Carla-2.4.1/source/modules/juce_graphics/geometry/ |
H A D | juce_RectangleList.h | 218 auto ry1 = r.getY(); in subtract() local 220 auto ry2 = ry1 + r.getHeight(); in subtract() 235 rects.insert (++i, RectangleType (rx1, ry1, x1 - rx1, ry2 - ry1)); in subtract() 246 rects.insert (++i, RectangleType (rx1, ry1, x2 - rx1, ry2 - ry1)); in subtract() 250 else if (y1 > ry1 && y1 < ry2) in subtract() 261 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y1 - ry1)); in subtract() 272 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y2 - ry1)); in subtract() 523 auto ry1 = r.getY(); in consolidate() local 525 auto ry2 = ry1 + r.getHeight(); in consolidate() 554 else if (ry1 > jry1 && ry1 < jry2) in consolidate() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_graphics/geometry/ |
H A D | juce_RectangleList.h | 218 auto ry1 = r.getY(); in subtract() local 220 auto ry2 = ry1 + r.getHeight(); in subtract() 235 rects.insert (++i, RectangleType (rx1, ry1, x1 - rx1, ry2 - ry1)); in subtract() 246 rects.insert (++i, RectangleType (rx1, ry1, x2 - rx1, ry2 - ry1)); in subtract() 250 else if (y1 > ry1 && y1 < ry2) in subtract() 261 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y1 - ry1)); in subtract() 272 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y2 - ry1)); in subtract() 523 auto ry1 = r.getY(); in consolidate() local 525 auto ry2 = ry1 + r.getHeight(); in consolidate() 554 else if (ry1 > jry1 && ry1 < jry2) in consolidate() [all …]
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/dports/x11/libsx/libsx/bezier/ |
H A D | gfx.c | 105 int rx1, ry1; /* real x1,y1 */ in PutPoint() local 108 ry1 = (((int)y1 * sy) >> SCALE_SHIFT) + ty; in PutPoint() 110 DrawPixel(rx1, ry1); in PutPoint() 113 cur_y = ry1; in PutPoint() 122 ry1 = (((int)y1 * sy) >> SCALE_SHIFT) + ty; in Line() 127 DrawLine(rx1, ry1, rx2, ry2); in Line() 139 ry1 = (((int)y1 * sy) >> SCALE_SHIFT) + ty; in PutBox() 144 DrawBox(rx1, ry1, rx2, ry2); in PutBox() 147 cur_y = ry1; in PutBox() 160 DrawFilledBox(rx1, ry1, rx2, ry2); in FilledBox() [all …]
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/dports/math/ploticus-nox11/pl240src/src/ |
H A D | lineclip.c | 26 PLG_lineclip( x1, y1, x2, y2, rx1, ry1, rx2, ry2 ) in PLG_lineclip() argument 27 double *x1, *y1, *x2, *y2, rx1, ry1, rx2, ry2; in PLG_lineclip() 33 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 ); 34 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 ); 48 x = (*x1) + ( (*x2)-(*x1) ) * ( ry1-(*y1) ) / ( (*y2)-(*y1) ); 49 y = ry1; 62 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 ); 66 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 ); 76 boundscode( x, y, rx1, ry1, rx2, ry2 ) in boundscode() argument 77 double x, y, rx1, ry1, rx2, ry2; in boundscode() [all …]
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/dports/math/ploticus/pl240src/src/ |
H A D | lineclip.c | 26 PLG_lineclip( x1, y1, x2, y2, rx1, ry1, rx2, ry2 ) in PLG_lineclip() argument 27 double *x1, *y1, *x2, *y2, rx1, ry1, rx2, ry2; in PLG_lineclip() 33 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 ); 34 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 ); 48 x = (*x1) + ( (*x2)-(*x1) ) * ( ry1-(*y1) ) / ( (*y2)-(*y1) ); 49 y = ry1; 62 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 ); 66 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 ); 76 boundscode( x, y, rx1, ry1, rx2, ry2 ) in boundscode() argument 77 double x, y, rx1, ry1, rx2, ry2; in boundscode() [all …]
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/dports/java/jfreechart/jfreechart-1.0.17/source/org/jfree/chart/util/ |
H A D | DirectionalGradientPaintTransformer.java | 107 float rx1, ry1, rx2, ry2; in transform() local 111 ry1 = by; in transform() 124 ry2 = (py2 == 0) ? ry1 : (paint.isCyclic() ? (ry1 + bh / 2.0f) in transform() 125 : (ry1 + bh)); in transform() 131 ry1 = by + bh; in transform() 137 return new GradientPaint(rx1, ry1, paint.getColor1(), rx2, ry2, in transform()
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/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/ |
H A D | TestGfxPrimitives.c | 67 ty1[i][0]=ry1[i]; in InitRandomPoints() 71 ty1[i][1]=ry1[i]+2; in InitRandomPoints() 75 ty1[i][2]=ry1[i]+1; in InitRandomPoints() 81 sy1[i][0]=ry1[i]; in InitRandomPoints() 85 sy1[i][1]=ry1[i]; in InitRandomPoints() 89 sy1[i][2]=ry1[i]+10; in InitRandomPoints() 93 sy1[i][3]=ry1[i]+10; in InitRandomPoints() 97 sy1[i][4]=ry1[i]; in InitRandomPoints() 101 sy1[i][5]=ry1[i]+10; in InitRandomPoints() 376 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestVline() [all …]
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/dports/graphics/gegl/gegl-0.4.34/gegl/graph/ |
H A D | gegl-region-generic.h | 118 #define ADDRECT(reg, r, rx1, ry1, rx2, ry2){\ argument 119 if (((rx1) < (rx2)) && ((ry1) < (ry2)) &&\ 120 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 122 (r)->y1 = (ry1);\ 134 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument 135 if ((rx1 < rx2) && (ry1 < ry2) &&\ 136 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 138 (r)->y1 = (ry1);\
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/dports/x11-toolkits/gtk20/gtk+-2.24.33/gdk/ |
H A D | gdkregion-generic.h | 124 #define ADDRECT(reg, r, rx1, ry1, rx2, ry2){\ argument 125 if (((rx1) < (rx2)) && ((ry1) < (ry2)) &&\ 126 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 128 (r)->y1 = (ry1);\ 140 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument 141 if ((rx1 < rx2) && (ry1 < ry2) &&\ 142 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 144 (r)->y1 = (ry1);\
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/dports/x11/libX11/libX11-1.7.2/include/X11/ |
H A D | Xregion.h | 137 #define ADDRECT(reg, r, rx1, ry1, rx2, ry2){\ argument 138 if (((rx1) < (rx2)) && ((ry1) < (ry2)) &&\ 139 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 141 (r)->y1 = (ry1);\ 153 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument 154 if ((rx1 < rx2) && (ry1 < ry2) &&\ 155 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 157 (r)->y1 = (ry1);\
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/dports/multimedia/transcode/transcode-1.1.7/filter/ |
H A D | filter_dnr.c | 137 ry1 = RY1[rl]; in dnr_run() 139 threshRY = fctx->lookup[ry1][ry2]; in dnr_run() 173 ry1 = (ry1 + ry2) / 2; in dnr_run() 182 ry1 = ry2; in dnr_run() 196 ry1 = ry2; in dnr_run() 209 ry1 = (ry1 + ry2) / 2; in dnr_run() 240 ry1 = (ry1 + ry2) / 2; in dnr_run() 248 ry1 = ry2; in dnr_run() 262 ry1 = (ry1 + ry2) / 2; in dnr_run() 280 RY3[rl] = ry1; in dnr_run() [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/gtk2/src/gtk+/gdk/ |
H A D | gdkregion-generic.inc | 56 rx1, ry1, rx2, ry2: gint); 59 procedure gdkregion_ADDRECTNOX(reg: PGdkRegion; r: PGdkRegionBox; rx1,ry1,rx2,ry2: gint); 114 rx1, ry1, rx2, ry2: gint); 116 if ((rx1 < rx2) and (ry1 < ry2) 117 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin 119 r^.y1 := ry1; 127 rx1,ry1,rx2,ry2: gint); 129 if ((rx1 < rx2) and (ry1 < ry2) 130 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin 132 r^.y1 := ry1;
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/dports/x11-toolkits/fpc-gtk2/fpc-3.2.2/packages/gtk2/src/gtk+/gdk/ |
H A D | gdkregion-generic.inc | 56 rx1, ry1, rx2, ry2: gint); 59 procedure gdkregion_ADDRECTNOX(reg: PGdkRegion; r: PGdkRegionBox; rx1,ry1,rx2,ry2: gint); 114 rx1, ry1, rx2, ry2: gint); 116 if ((rx1 < rx2) and (ry1 < ry2) 117 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin 119 r^.y1 := ry1; 127 rx1,ry1,rx2,ry2: gint); 129 if ((rx1 < rx2) and (ry1 < ry2) 130 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin 132 r^.y1 := ry1;
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/dports/x11-toolkits/open-motif/motif-2.3.8/lib/Xm/ |
H A D | RegionI.h | 86 #define ADDRECT(reg, r, fr, rx1, ry1, rx2, ry2){\ argument 87 if (((rx1) < (rx2)) && ((ry1) < (ry2)) && \ 88 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 99 (r)->y1 = (ry1);\ 111 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument 112 if ((rx1 < rx2) && (ry1 < ry2) &&\ 113 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\ 115 (r)->y1 = (ry1);\
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | perlin.cpp | 55 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local 66 setup(1,by0,by1,ry0,ry1); in noise2() 88 u = at2(rx0,ry1); in noise2() 90 v = at2(rx1,ry1); in noise2() 99 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local 110 setup(1, by0,by1, ry0,ry1); in noise3() 131 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3() 132 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3() 141 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3() 142 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
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/dports/graphics/gegl/gegl-0.4.34/operations/common/perlin/ |
H A D | perlin.c | 38 double rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local 42 setup (1, by0, by1, ry0, ry1); in noise2() 62 u = at2 (rx0, ry1); in noise2() 64 v = at2 (rx1, ry1); in noise2() 74 double rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local 78 setup (1, by0, by1, ry0, ry1); in noise3() 100 u = at3 (rx0, ry1, rz0); in noise3() 102 v = at3 (rx1, ry1, rz0); in noise3() 114 u = at3 (rx0, ry1, rz1); in noise3() 116 v = at3 (rx1, ry1, rz1); in noise3()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_splats.c | 345 INT32 y, x1, ry1, x2, y2, i; in R_RasterizeFloorSplat() local 356 ry1 = verts[vnum1].y; \ in R_RasterizeFloorSplat() 359 if (y2 > ry1) \ in R_RasterizeFloorSplat() 361 else if (y2 == ry1) \ in R_RasterizeFloorSplat() 365 if (ry1 < 0) { \ in R_RasterizeFloorSplat() 371 ry1 = 0; \ in R_RasterizeFloorSplat() 373 if (ry1 >= vid.height) { \ in R_RasterizeFloorSplat() 398 if (ry1 < miny) \ in R_RasterizeFloorSplat() 399 miny = ry1; \ in R_RasterizeFloorSplat() 400 if (ry1 > maxy) \ in R_RasterizeFloorSplat() [all …]
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/graph/geom/plane/ |
H A D | Crossing.java | 613 (ry1 > y1 && ry1 > y2)) in intersectLine() 641 if (by1 < ry1 && by2 < ry1) { in intersectLine() 682 (ry1 > y1 && ry1 > cy && ry1 > y2)) 698 final float py1 = ry1 - y1; 753 (ry1 > y1 && ry1 > cy1 && ry1 > cy2 && ry1 > y2)) 769 final float py1 = ry1 - y1; 831 final float ry1 = y; 841 count = intersectLine(cx, cy, mx, my, rx1, ry1, rx2, ry2); 847 … count = intersectLine(cx, cy, cx = coords[0], cy = coords[1], rx1, ry1, rx2, ry2); 857 count = intersectLine(cx, cy, mx, my, rx1, ry1, rx2, ry2); [all …]
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/ |
H A D | Noise.cxx | 89 double rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local 98 setup(1, by0,by1, ry0,ry1); in noise2() 115 q = g2[ b01 ] ; u = at2(rx0,ry1); in noise2() 116 q = g2[ b11 ] ; v = at2(rx1,ry1); in noise2() 125 double rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local 134 setup(1, by0,by1, ry0,ry1); in noise3() 153 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3() 154 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3() 163 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3() 164 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
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/dports/games/tuxpaint/tuxpaint-0.9.26/magic/src/ |
H A D | realrainbow.c | 153 int rx1, ry1, rx2, ry2; in realrainbow_drag() local 168 ry1 = update_rect->y; in realrainbow_drag() 176 if (rect.y < ry1) in realrainbow_drag() 177 ry1 = rect.y; in realrainbow_drag() 182 update_rect->y = ry1; in realrainbow_drag() 184 update_rect->h = ry2 - ry1 + 1; in realrainbow_drag() 190 int rx1, ry1, rx2, ry2; in realrainbow_release() local 205 ry1 = update_rect->y; in realrainbow_release() 213 if (rect.y < ry1) in realrainbow_release() 214 ry1 = rect.y; in realrainbow_release() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/shader/ |
H A D | noise.c | 137 double rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v; in dnoise3() local 141 setup(vec[1], &by0, &by1, &ry0, &ry1); in dnoise3() 162 u = at3(g3[b01 + bz0], rx0, ry1, rz0); in dnoise3() 163 v = at3(g3[b11 + bz0], rx1, ry1, rz0); in dnoise3() 172 u = at3(g3[b01 + bz1], rx0, ry1, rz1); in dnoise3() 173 v = at3(g3[b11 + bz1], rx1, ry1, rz1); in dnoise3() 202 setup(vec[1], &by0, &by1, &ry0, &ry1); in dnoise3() 224 u = at3(q, rx0, ry1, rz0); in dnoise3() 226 v = at3(q, rx1, ry1, rz0); in dnoise3() 238 u = at3(q, rx0, ry1, rz1); in dnoise3() [all …]
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celmath/ |
H A D | perlin.cpp | 189 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local 196 setup(1, by0,by1, ry0,ry1); in noise2() 215 q = g2[ b01 ] ; u = at2(rx0,ry1); in noise2() 216 q = g2[ b11 ] ; v = at2(rx1,ry1); in noise2() 228 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local 232 setup(1, by0,by1, ry0,ry1); in noise3() 253 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3() 254 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3() 263 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3() 264 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
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/dports/astro/celestia/celestia-1.6.1/src/celmath/ |
H A D | perlin.cpp | 189 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local 196 setup(1, by0,by1, ry0,ry1); in noise2() 215 q = g2[ b01 ] ; u = at2(rx0,ry1); in noise2() 216 q = g2[ b11 ] ; v = at2(rx1,ry1); in noise2() 228 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local 232 setup(1, by0,by1, ry0,ry1); in noise3() 253 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3() 254 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3() 263 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3() 264 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/ |
H A D | Noise.cpp | 145 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in smoothNoise2() local 149 SETUP(vec.y(), by0, by1, ry0, ry1); in smoothNoise2() 171 u = AT2(rx0, ry1); in smoothNoise2() 173 v = AT2(rx1, ry1); in smoothNoise2() 184 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in smoothNoise3() local 188 SETUP(vec.y(), by0, by1, ry0, ry1); in smoothNoise3() 212 u = AT3(rx0, ry1, rz0); in smoothNoise3() 214 v = AT3(rx1, ry1, rz0); in smoothNoise3() 226 u = AT3(rx0, ry1, rz1); in smoothNoise3() 228 v = AT3(rx1, ry1, rz1); in smoothNoise3()
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