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/dports/cad/gtkwave/gtkwave-3.3.107/src/
H A Dclipping.c21 #define ry1 rect[1] macro
40 msk1|= (y1<ry1)<<2; in wave_lineclip()
45 msk2|= (y2<ry1)<<2; in wave_lineclip()
59 if(y1<ry1) y1 = ry1; else if(y1>ry2) y1 = ry2; in wave_lineclip()
60 if(y2<ry1) y2 = ry1; else if(y2>ry2) y2 = ry2; in wave_lineclip()
72 if((y1<ry1)&&(y2>=ry1)) { dy1 = ry1; dx1 = (dy1 - b) / m; } in wave_lineclip()
78 if((y2<ry1)&&(y1>=ry1)) { dy2 = ry1; dx2 = (dy2 - b) / m; } in wave_lineclip()
87 msk1|= (y1<ry1)<<2; in wave_lineclip()
92 msk2|= (y2<ry1)<<2; in wave_lineclip()
/dports/audio/carla/Carla-2.4.1/source/modules/juce_graphics/geometry/
H A Djuce_RectangleList.h218 auto ry1 = r.getY(); in subtract() local
220 auto ry2 = ry1 + r.getHeight(); in subtract()
235 rects.insert (++i, RectangleType (rx1, ry1, x1 - rx1, ry2 - ry1)); in subtract()
246 rects.insert (++i, RectangleType (rx1, ry1, x2 - rx1, ry2 - ry1)); in subtract()
250 else if (y1 > ry1 && y1 < ry2) in subtract()
261 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y1 - ry1)); in subtract()
272 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y2 - ry1)); in subtract()
523 auto ry1 = r.getY(); in consolidate() local
525 auto ry2 = ry1 + r.getHeight(); in consolidate()
554 else if (ry1 > jry1 && ry1 < jry2) in consolidate()
[all …]
/dports/devel/juce/JUCE-f37e9a1/modules/juce_graphics/geometry/
H A Djuce_RectangleList.h218 auto ry1 = r.getY(); in subtract() local
220 auto ry2 = ry1 + r.getHeight(); in subtract()
235 rects.insert (++i, RectangleType (rx1, ry1, x1 - rx1, ry2 - ry1)); in subtract()
246 rects.insert (++i, RectangleType (rx1, ry1, x2 - rx1, ry2 - ry1)); in subtract()
250 else if (y1 > ry1 && y1 < ry2) in subtract()
261 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y1 - ry1)); in subtract()
272 rects.insert (++i, RectangleType (rx1, ry1, rx2 - rx1, y2 - ry1)); in subtract()
523 auto ry1 = r.getY(); in consolidate() local
525 auto ry2 = ry1 + r.getHeight(); in consolidate()
554 else if (ry1 > jry1 && ry1 < jry2) in consolidate()
[all …]
/dports/x11/libsx/libsx/bezier/
H A Dgfx.c105 int rx1, ry1; /* real x1,y1 */ in PutPoint() local
108 ry1 = (((int)y1 * sy) >> SCALE_SHIFT) + ty; in PutPoint()
110 DrawPixel(rx1, ry1); in PutPoint()
113 cur_y = ry1; in PutPoint()
122 ry1 = (((int)y1 * sy) >> SCALE_SHIFT) + ty; in Line()
127 DrawLine(rx1, ry1, rx2, ry2); in Line()
139 ry1 = (((int)y1 * sy) >> SCALE_SHIFT) + ty; in PutBox()
144 DrawBox(rx1, ry1, rx2, ry2); in PutBox()
147 cur_y = ry1; in PutBox()
160 DrawFilledBox(rx1, ry1, rx2, ry2); in FilledBox()
[all …]
/dports/math/ploticus-nox11/pl240src/src/
H A Dlineclip.c26 PLG_lineclip( x1, y1, x2, y2, rx1, ry1, rx2, ry2 ) in PLG_lineclip() argument
27 double *x1, *y1, *x2, *y2, rx1, ry1, rx2, ry2; in PLG_lineclip()
33 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 );
34 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 );
48 x = (*x1) + ( (*x2)-(*x1) ) * ( ry1-(*y1) ) / ( (*y2)-(*y1) );
49 y = ry1;
62 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 );
66 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 );
76 boundscode( x, y, rx1, ry1, rx2, ry2 ) in boundscode() argument
77 double x, y, rx1, ry1, rx2, ry2; in boundscode()
[all …]
/dports/math/ploticus/pl240src/src/
H A Dlineclip.c26 PLG_lineclip( x1, y1, x2, y2, rx1, ry1, rx2, ry2 ) in PLG_lineclip() argument
27 double *x1, *y1, *x2, *y2, rx1, ry1, rx2, ry2; in PLG_lineclip()
33 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 );
34 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 );
48 x = (*x1) + ( (*x2)-(*x1) ) * ( ry1-(*y1) ) / ( (*y2)-(*y1) );
49 y = ry1;
62 c1 = boundscode( *x1, *y1, rx1, ry1, rx2, ry2 );
66 c2 = boundscode( *x2, *y2, rx1, ry1, rx2, ry2 );
76 boundscode( x, y, rx1, ry1, rx2, ry2 ) in boundscode() argument
77 double x, y, rx1, ry1, rx2, ry2; in boundscode()
[all …]
/dports/java/jfreechart/jfreechart-1.0.17/source/org/jfree/chart/util/
H A DDirectionalGradientPaintTransformer.java107 float rx1, ry1, rx2, ry2; in transform() local
111 ry1 = by; in transform()
124 ry2 = (py2 == 0) ? ry1 : (paint.isCyclic() ? (ry1 + bh / 2.0f) in transform()
125 : (ry1 + bh)); in transform()
131 ry1 = by + bh; in transform()
137 return new GradientPaint(rx1, ry1, paint.getColor1(), rx2, ry2, in transform()
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/
H A DTestGfxPrimitives.c67 ty1[i][0]=ry1[i]; in InitRandomPoints()
71 ty1[i][1]=ry1[i]+2; in InitRandomPoints()
75 ty1[i][2]=ry1[i]+1; in InitRandomPoints()
81 sy1[i][0]=ry1[i]; in InitRandomPoints()
85 sy1[i][1]=ry1[i]; in InitRandomPoints()
89 sy1[i][2]=ry1[i]+10; in InitRandomPoints()
93 sy1[i][3]=ry1[i]+10; in InitRandomPoints()
97 sy1[i][4]=ry1[i]; in InitRandomPoints()
101 sy1[i][5]=ry1[i]+10; in InitRandomPoints()
376 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestVline()
[all …]
/dports/graphics/gegl/gegl-0.4.34/gegl/graph/
H A Dgegl-region-generic.h118 #define ADDRECT(reg, r, rx1, ry1, rx2, ry2){\ argument
119 if (((rx1) < (rx2)) && ((ry1) < (ry2)) &&\
120 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
122 (r)->y1 = (ry1);\
134 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument
135 if ((rx1 < rx2) && (ry1 < ry2) &&\
136 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
138 (r)->y1 = (ry1);\
/dports/x11-toolkits/gtk20/gtk+-2.24.33/gdk/
H A Dgdkregion-generic.h124 #define ADDRECT(reg, r, rx1, ry1, rx2, ry2){\ argument
125 if (((rx1) < (rx2)) && ((ry1) < (ry2)) &&\
126 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
128 (r)->y1 = (ry1);\
140 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument
141 if ((rx1 < rx2) && (ry1 < ry2) &&\
142 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
144 (r)->y1 = (ry1);\
/dports/x11/libX11/libX11-1.7.2/include/X11/
H A DXregion.h137 #define ADDRECT(reg, r, rx1, ry1, rx2, ry2){\ argument
138 if (((rx1) < (rx2)) && ((ry1) < (ry2)) &&\
139 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
141 (r)->y1 = (ry1);\
153 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument
154 if ((rx1 < rx2) && (ry1 < ry2) &&\
155 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
157 (r)->y1 = (ry1);\
/dports/multimedia/transcode/transcode-1.1.7/filter/
H A Dfilter_dnr.c137 ry1 = RY1[rl]; in dnr_run()
139 threshRY = fctx->lookup[ry1][ry2]; in dnr_run()
173 ry1 = (ry1 + ry2) / 2; in dnr_run()
182 ry1 = ry2; in dnr_run()
196 ry1 = ry2; in dnr_run()
209 ry1 = (ry1 + ry2) / 2; in dnr_run()
240 ry1 = (ry1 + ry2) / 2; in dnr_run()
248 ry1 = ry2; in dnr_run()
262 ry1 = (ry1 + ry2) / 2; in dnr_run()
280 RY3[rl] = ry1; in dnr_run()
[all …]
/dports/lang/fpc-source/fpc-3.2.2/packages/gtk2/src/gtk+/gdk/
H A Dgdkregion-generic.inc56 rx1, ry1, rx2, ry2: gint);
59 procedure gdkregion_ADDRECTNOX(reg: PGdkRegion; r: PGdkRegionBox; rx1,ry1,rx2,ry2: gint);
114 rx1, ry1, rx2, ry2: gint);
116 if ((rx1 < rx2) and (ry1 < ry2)
117 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin
119 r^.y1 := ry1;
127 rx1,ry1,rx2,ry2: gint);
129 if ((rx1 < rx2) and (ry1 < ry2)
130 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin
132 r^.y1 := ry1;
/dports/x11-toolkits/fpc-gtk2/fpc-3.2.2/packages/gtk2/src/gtk+/gdk/
H A Dgdkregion-generic.inc56 rx1, ry1, rx2, ry2: gint);
59 procedure gdkregion_ADDRECTNOX(reg: PGdkRegion; r: PGdkRegionBox; rx1,ry1,rx2,ry2: gint);
114 rx1, ry1, rx2, ry2: gint);
116 if ((rx1 < rx2) and (ry1 < ry2)
117 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin
119 r^.y1 := ry1;
127 rx1,ry1,rx2,ry2: gint);
129 if ((rx1 < rx2) and (ry1 < ry2)
130 and gdkregion_CHECK_PREVIOUS(reg, r, rx1, ry1, rx2, ry2)) then begin
132 r^.y1 := ry1;
/dports/x11-toolkits/open-motif/motif-2.3.8/lib/Xm/
H A DRegionI.h86 #define ADDRECT(reg, r, fr, rx1, ry1, rx2, ry2){\ argument
87 if (((rx1) < (rx2)) && ((ry1) < (ry2)) && \
88 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
99 (r)->y1 = (ry1);\
111 #define ADDRECTNOX(reg, r, rx1, ry1, rx2, ry2){\ argument
112 if ((rx1 < rx2) && (ry1 < ry2) &&\
113 CHECK_PREVIOUS((reg), (r), (rx1), (ry1), (rx2), (ry2))){\
115 (r)->y1 = (ry1);\
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dperlin.cpp55 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local
66 setup(1,by0,by1,ry0,ry1); in noise2()
88 u = at2(rx0,ry1); in noise2()
90 v = at2(rx1,ry1); in noise2()
99 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local
110 setup(1, by0,by1, ry0,ry1); in noise3()
131 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3()
132 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3()
141 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3()
142 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
/dports/graphics/gegl/gegl-0.4.34/operations/common/perlin/
H A Dperlin.c38 double rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local
42 setup (1, by0, by1, ry0, ry1); in noise2()
62 u = at2 (rx0, ry1); in noise2()
64 v = at2 (rx1, ry1); in noise2()
74 double rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local
78 setup (1, by0, by1, ry0, ry1); in noise3()
100 u = at3 (rx0, ry1, rz0); in noise3()
102 v = at3 (rx1, ry1, rz0); in noise3()
114 u = at3 (rx0, ry1, rz1); in noise3()
116 v = at3 (rx1, ry1, rz1); in noise3()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_splats.c345 INT32 y, x1, ry1, x2, y2, i; in R_RasterizeFloorSplat() local
356 ry1 = verts[vnum1].y; \ in R_RasterizeFloorSplat()
359 if (y2 > ry1) \ in R_RasterizeFloorSplat()
361 else if (y2 == ry1) \ in R_RasterizeFloorSplat()
365 if (ry1 < 0) { \ in R_RasterizeFloorSplat()
371 ry1 = 0; \ in R_RasterizeFloorSplat()
373 if (ry1 >= vid.height) { \ in R_RasterizeFloorSplat()
398 if (ry1 < miny) \ in R_RasterizeFloorSplat()
399 miny = ry1; \ in R_RasterizeFloorSplat()
400 if (ry1 > maxy) \ in R_RasterizeFloorSplat()
[all …]
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/graph/geom/plane/
H A DCrossing.java613 (ry1 > y1 && ry1 > y2)) in intersectLine()
641 if (by1 < ry1 && by2 < ry1) { in intersectLine()
682 (ry1 > y1 && ry1 > cy && ry1 > y2))
698 final float py1 = ry1 - y1;
753 (ry1 > y1 && ry1 > cy1 && ry1 > cy2 && ry1 > y2))
769 final float py1 = ry1 - y1;
831 final float ry1 = y;
841 count = intersectLine(cx, cy, mx, my, rx1, ry1, rx2, ry2);
847 … count = intersectLine(cx, cy, cx = coords[0], cy = coords[1], rx1, ry1, rx2, ry2);
857 count = intersectLine(cx, cy, mx, my, rx1, ry1, rx2, ry2);
[all …]
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/util/
H A DNoise.cxx89 double rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local
98 setup(1, by0,by1, ry0,ry1); in noise2()
115 q = g2[ b01 ] ; u = at2(rx0,ry1); in noise2()
116 q = g2[ b11 ] ; v = at2(rx1,ry1); in noise2()
125 double rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local
134 setup(1, by0,by1, ry0,ry1); in noise3()
153 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3()
154 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3()
163 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3()
164 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
/dports/games/tuxpaint/tuxpaint-0.9.26/magic/src/
H A Drealrainbow.c153 int rx1, ry1, rx2, ry2; in realrainbow_drag() local
168 ry1 = update_rect->y; in realrainbow_drag()
176 if (rect.y < ry1) in realrainbow_drag()
177 ry1 = rect.y; in realrainbow_drag()
182 update_rect->y = ry1; in realrainbow_drag()
184 update_rect->h = ry2 - ry1 + 1; in realrainbow_drag()
190 int rx1, ry1, rx2, ry2; in realrainbow_release() local
205 ry1 = update_rect->y; in realrainbow_release()
213 if (rect.y < ry1) in realrainbow_release()
214 ry1 = rect.y; in realrainbow_release()
[all …]
/dports/games/el/Eternal-Lands-1.9.5.9-1/shader/
H A Dnoise.c137 double rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v; in dnoise3() local
141 setup(vec[1], &by0, &by1, &ry0, &ry1); in dnoise3()
162 u = at3(g3[b01 + bz0], rx0, ry1, rz0); in dnoise3()
163 v = at3(g3[b11 + bz0], rx1, ry1, rz0); in dnoise3()
172 u = at3(g3[b01 + bz1], rx0, ry1, rz1); in dnoise3()
173 v = at3(g3[b11 + bz1], rx1, ry1, rz1); in dnoise3()
202 setup(vec[1], &by0, &by1, &ry0, &ry1); in dnoise3()
224 u = at3(q, rx0, ry1, rz0); in dnoise3()
226 v = at3(q, rx1, ry1, rz0); in dnoise3()
238 u = at3(q, rx0, ry1, rz1); in dnoise3()
[all …]
/dports/astro/celestia-gtk/celestia-1.6.1/src/celmath/
H A Dperlin.cpp189 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local
196 setup(1, by0,by1, ry0,ry1); in noise2()
215 q = g2[ b01 ] ; u = at2(rx0,ry1); in noise2()
216 q = g2[ b11 ] ; v = at2(rx1,ry1); in noise2()
228 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local
232 setup(1, by0,by1, ry0,ry1); in noise3()
253 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3()
254 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3()
263 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3()
264 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
/dports/astro/celestia/celestia-1.6.1/src/celmath/
H A Dperlin.cpp189 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in noise2() local
196 setup(1, by0,by1, ry0,ry1); in noise2()
215 q = g2[ b01 ] ; u = at2(rx0,ry1); in noise2()
216 q = g2[ b11 ] ; v = at2(rx1,ry1); in noise2()
228 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in noise3() local
232 setup(1, by0,by1, ry0,ry1); in noise3()
253 q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); in noise3()
254 q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); in noise3()
263 q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); in noise3()
264 q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); in noise3()
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/
H A DNoise.cpp145 float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; in smoothNoise2() local
149 SETUP(vec.y(), by0, by1, ry0, ry1); in smoothNoise2()
171 u = AT2(rx0, ry1); in smoothNoise2()
173 v = AT2(rx1, ry1); in smoothNoise2()
184 float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; in smoothNoise3() local
188 SETUP(vec.y(), by0, by1, ry0, ry1); in smoothNoise3()
212 u = AT3(rx0, ry1, rz0); in smoothNoise3()
214 v = AT3(rx1, ry1, rz0); in smoothNoise3()
226 u = AT3(rx0, ry1, rz1); in smoothNoise3()
228 v = AT3(rx1, ry1, rz1); in smoothNoise3()

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