/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/definition/ |
H A D | fractal_transf_poly_fold_sym_multi.cpp | 42 double sAng = 0.0; in FormulaCode() local 56 sAng = sin(angle); in FormulaCode() 58 z.x = z.x * cAng - z.y * sAng; in FormulaCode() 59 z.y = temp * sAng + z.y * cAng; in FormulaCode() 78 sAng = sin(angle); in FormulaCode() 80 z.y = z.y * cAng - z.z * sAng; in FormulaCode() 81 z.z = temp * sAng + z.z * cAng; in FormulaCode() 94 sAng = sin(angle); in FormulaCode() 96 z.z = z.z * cAng - z.x * sAng; in FormulaCode() 97 z.x = temp * sAng + z.x * cAng; in FormulaCode()
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H A D | fractal_transf_poly_fold_sym_xy.cpp | 52 double sAng = sin(angle); in FormulaCode() local 54 z.x = z.x * cAng - z.y * sAng; in FormulaCode() 55 z.y = tempZx * sAng + z.y * cAng; in FormulaCode()
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/dports/comms/cubicsdr/CubicSDR-0248e5a/external/cubicvr2/math/ |
H A D | transform.h | 124 __float sAng, cAng; in rotate() local 127 sAng = sin(-ang * ((float)M_PI / 180.0f)); in rotate() 135 X_ROT[9] = sAng * x; in rotate() 136 X_ROT[6] = -sAng * x; in rotate() 146 Y_ROT[8] = -sAng * y; in rotate() 147 Y_ROT[2] = sAng * y; in rotate() 157 Z_ROT[4] = sAng * z; in rotate() 158 Z_ROT[1] = -sAng * z; in rotate()
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H A D | mat4.h | 236 __float sAng = sinf(r*((float)M_PI/180.0f)); in rotateAxis() local 239 … return mat4( cAng+(x*x)*(1.0f-cAng), x*y*(1.0f-cAng) - z*sAng, x*z*(1.0f-cAng) + y*sAng, 0, in rotateAxis() 240 y*x*(1.0f-cAng)+z*sAng, cAng + y*y*(1.0f-cAng), y*z*(1.0f-cAng)-x*sAng, 0, in rotateAxis() 241 z*x*(1.0f-cAng)-y*sAng, z*y*(1.0f-cAng)+x*sAng, cAng+(z*z)*(1.0f-cAng), 0, in rotateAxis() 246 __float sAng,cAng; in rotate() local 250 sAng = sinf(z*((float)M_PI/180.0f)); in rotate() 253 …mOut *= mat4(cAng, sAng, 0.0f, 0.0f, -sAng, cAng, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, … in rotate() 257 sAng = sinf(y*((float)M_PI/180.0f)); in rotate() 260 …mOut *= mat4(cAng, 0.0f, -sAng, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, sAng, 0.0f, cAng, 0.0f, 0.0f, 0.0f, … in rotate() 264 sAng = sinf(x*((float)M_PI/180.0f)); in rotate() [all …]
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/opencl/ |
H A D | transf_poly_fold_sym_multi.cl | 30 REAL sAng = 0.0f; 44 sAng = native_sin(angle); 46 z.x = z.x * cAng - z.y * sAng; 47 z.y = temp * sAng + z.y * cAng; 66 sAng = native_sin(angle); 68 z.y = z.y * cAng - z.z * sAng; 69 z.z = temp * sAng + z.z * cAng; 82 sAng = native_sin(angle); 84 z.z = z.z * cAng - z.x * sAng; 85 z.x = temp * sAng + z.x * cAng;
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H A D | transf_poly_fold_sym_xy.cl | 40 REAL sAng = native_sin(angle); 42 z.x = z.x * cAng - z.y * sAng; 43 z.y = tempZx * sAng + z.y * cAng;
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | TerrainBlend.cpp | 63 CScene::sAng = "AnglesRTT", CScene::sBlend = "blendmapRTT", member in CScene 71 texMgr.remove(sHmap); texMgr.remove(sAng); in CreateBlendTex() 81 angleRTex = texMgr.createManual( sAng, rgDef, TEX_TYPE_2D, in CreateBlendTex()
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H A D | CScene.h | 97 const static Ogre::String sHmap, sAng,sAngMat, variable
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/dports/devel/simgear/simgear-2020.3.11/simgear/math/ |
H A D | SGQuat.hxx | 319 T sAng = sin(angle); in getAngleAxis() local 320 if (fabs(sAng) <= SGLimits<T>::min()) in getAngleAxis() 323 axis = (rNrm/sAng)*imag(*this); in getAngleAxis()
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/dports/science/py-ase/ase-3.22.0/ase/ |
H A D | dimer.py | 43 sAng = sin(angle) 44 v1o = v1i * cAng + v2i * sAng 45 v2o = v2i * cAng - v1i * sAng
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