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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/definition/
H A Dfractal_transf_poly_fold_sym_multi.cpp42 double sAng = 0.0; in FormulaCode() local
56 sAng = sin(angle); in FormulaCode()
58 z.x = z.x * cAng - z.y * sAng; in FormulaCode()
59 z.y = temp * sAng + z.y * cAng; in FormulaCode()
78 sAng = sin(angle); in FormulaCode()
80 z.y = z.y * cAng - z.z * sAng; in FormulaCode()
81 z.z = temp * sAng + z.z * cAng; in FormulaCode()
94 sAng = sin(angle); in FormulaCode()
96 z.z = z.z * cAng - z.x * sAng; in FormulaCode()
97 z.x = temp * sAng + z.x * cAng; in FormulaCode()
H A Dfractal_transf_poly_fold_sym_xy.cpp52 double sAng = sin(angle); in FormulaCode() local
54 z.x = z.x * cAng - z.y * sAng; in FormulaCode()
55 z.y = tempZx * sAng + z.y * cAng; in FormulaCode()
/dports/comms/cubicsdr/CubicSDR-0248e5a/external/cubicvr2/math/
H A Dtransform.h124 __float sAng, cAng; in rotate() local
127 sAng = sin(-ang * ((float)M_PI / 180.0f)); in rotate()
135 X_ROT[9] = sAng * x; in rotate()
136 X_ROT[6] = -sAng * x; in rotate()
146 Y_ROT[8] = -sAng * y; in rotate()
147 Y_ROT[2] = sAng * y; in rotate()
157 Z_ROT[4] = sAng * z; in rotate()
158 Z_ROT[1] = -sAng * z; in rotate()
H A Dmat4.h236 __float sAng = sinf(r*((float)M_PI/180.0f)); in rotateAxis() local
239 … return mat4( cAng+(x*x)*(1.0f-cAng), x*y*(1.0f-cAng) - z*sAng, x*z*(1.0f-cAng) + y*sAng, 0, in rotateAxis()
240 y*x*(1.0f-cAng)+z*sAng, cAng + y*y*(1.0f-cAng), y*z*(1.0f-cAng)-x*sAng, 0, in rotateAxis()
241 z*x*(1.0f-cAng)-y*sAng, z*y*(1.0f-cAng)+x*sAng, cAng+(z*z)*(1.0f-cAng), 0, in rotateAxis()
246 __float sAng,cAng; in rotate() local
250 sAng = sinf(z*((float)M_PI/180.0f)); in rotate()
253 …mOut *= mat4(cAng, sAng, 0.0f, 0.0f, -sAng, cAng, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, … in rotate()
257 sAng = sinf(y*((float)M_PI/180.0f)); in rotate()
260 …mOut *= mat4(cAng, 0.0f, -sAng, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, sAng, 0.0f, cAng, 0.0f, 0.0f, 0.0f, … in rotate()
264 sAng = sinf(x*((float)M_PI/180.0f)); in rotate()
[all …]
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/opencl/
H A Dtransf_poly_fold_sym_multi.cl30 REAL sAng = 0.0f;
44 sAng = native_sin(angle);
46 z.x = z.x * cAng - z.y * sAng;
47 z.y = temp * sAng + z.y * cAng;
66 sAng = native_sin(angle);
68 z.y = z.y * cAng - z.z * sAng;
69 z.z = temp * sAng + z.z * cAng;
82 sAng = native_sin(angle);
84 z.z = z.z * cAng - z.x * sAng;
85 z.x = temp * sAng + z.x * cAng;
H A Dtransf_poly_fold_sym_xy.cl40 REAL sAng = native_sin(angle);
42 z.x = z.x * cAng - z.y * sAng;
43 z.y = tempZx * sAng + z.y * cAng;
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DTerrainBlend.cpp63 CScene::sAng = "AnglesRTT", CScene::sBlend = "blendmapRTT", member in CScene
71 texMgr.remove(sHmap); texMgr.remove(sAng); in CreateBlendTex()
81 angleRTex = texMgr.createManual( sAng, rgDef, TEX_TYPE_2D, in CreateBlendTex()
H A DCScene.h97 const static Ogre::String sHmap, sAng,sAngMat, variable
/dports/devel/simgear/simgear-2020.3.11/simgear/math/
H A DSGQuat.hxx319 T sAng = sin(angle); in getAngleAxis() local
320 if (fabs(sAng) <= SGLimits<T>::min()) in getAngleAxis()
323 axis = (rNrm/sAng)*imag(*this); in getAngleAxis()
/dports/science/py-ase/ase-3.22.0/ase/
H A Ddimer.py43 sAng = sin(angle)
44 v1o = v1i * cAng + v2i * sAng
45 v2o = v2i * cAng - v1i * sAng