Searched refs:sBlackList (Results 1 – 6 of 6) sorted by relevance
1566 pSoldier->sBlackList = (INT16) pSoldier->usActionData; in ExecuteAction()1569 pSoldier->ubID, pSoldier->sBlackList); in ExecuteAction()1576 pSoldier->sBlackList = NOWHERE; in ExecuteAction()1590 pSoldier->sBlackList = NOWHERE; in ExecuteAction()
839 if ( sGridNo == pSoldier->sBlackList ) in FindBestNearbyCover()1179 if ( sGridNo == pSoldier->sBlackList ) in FindSpotMaxDistFromOpponents()1328 if ( sGridNo == pSoldier->sBlackList ) in FindNearestUngassedLand()1431 if ( sGridNo == pSoldier->sBlackList ) in FindNearbyDarkerSpot()1580 if (grid_no == s.sBlackList) continue; in SearchForItems()
51 ( sGridno != pSoldier->sBlackList ) ) in LegalNPCDestination()
163 static char const sBlackList[] = "BlackList"; variable649 else if ( aName == sBlackList ) in TransformParameters()1568 pValue[nActProp].Name = sBlackList; in TransformItems()
495 INT16 sBlackList; member
228 EXTR_I16(d, s->sBlackList) in ExtractSoldierType()738 INJ_I16(d, s->sBlackList) in InjectSoldierType()