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Searched refs:sBlackList (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIMain.cc1566 pSoldier->sBlackList = (INT16) pSoldier->usActionData; in ExecuteAction()
1569 pSoldier->ubID, pSoldier->sBlackList); in ExecuteAction()
1576 pSoldier->sBlackList = NOWHERE; in ExecuteAction()
1590 pSoldier->sBlackList = NOWHERE; in ExecuteAction()
H A DFindLocations.cc839 if ( sGridNo == pSoldier->sBlackList ) in FindBestNearbyCover()
1179 if ( sGridNo == pSoldier->sBlackList ) in FindSpotMaxDistFromOpponents()
1328 if ( sGridNo == pSoldier->sBlackList ) in FindNearestUngassedLand()
1431 if ( sGridNo == pSoldier->sBlackList ) in FindNearbyDarkerSpot()
1580 if (grid_no == s.sBlackList) continue; in SearchForItems()
H A DMovement.cc51 ( sGridno != pSoldier->sBlackList ) ) in LegalNPCDestination()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/sfx2/source/appl/
H A Dappuno.cxx163 static char const sBlackList[] = "BlackList"; variable
649 else if ( aName == sBlackList ) in TransformParameters()
1568 pValue[nActProp].Name = sBlackList; in TransformItems()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h495 INT16 sBlackList; member
H A DLoadSaveSoldierType.cc228 EXTR_I16(d, s->sBlackList) in ExtractSoldierType()
738 INJ_I16(d, s->sBlackList) in InjectSoldierType()