Searched refs:sCurrentFrame (Results 1 – 9 of 9) sorted by relevance
142 a->sCurrentFrame = start_frame; in CreateAnimationTile()187 l.sCurrentFrame = 0; // Set frame data back to zero in DeleteAniTile()274 if ( ( pNode->sCurrentFrame + 1 ) < usMaxFrames ) in UpdateAniTiles()276 pNode->sCurrentFrame++; in UpdateAniTiles()277 pNode->pLevelNode->sCurrentFrame = pNode->sCurrentFrame; in UpdateAniTiles()282 UpdateExplosionFrame(pNode->v.explosion, pNode->sCurrentFrame); in UpdateAniTiles()286 if ( pNode->sCurrentFrame == pNode->ubKeyFrame1 ) in UpdateAniTiles()310 if ( pNode->sCurrentFrame == pNode->ubKeyFrame2 ) in UpdateAniTiles()386 if ( ( pNode->sCurrentFrame - 1 ) >= usMinFrames ) in UpdateAniTiles()388 pNode->sCurrentFrame--; in UpdateAniTiles()[all …]
28 EXTR_I16(s, e->sCurrentFrame) in ExtractExplosionTypeFromFile()54 INJ_I16(d, e->sCurrentFrame) in InjectExplosionTypeIntoFile()
260 pTrav = &gpTileCache[a.sCachedTileID].pImagery->vo->SubregionProperties(a.sCurrentFrame); in GetLevelNodeScreenRect()271 else if (n.uiFlags & LEVELNODE_ANIMATION && n.sCurrentFrame != -1) in GetLevelNodeScreenRect()273 te = &gTileDatabase[te->pAnimData->pusFrames[n.sCurrentFrame]]; in GetLevelNodeScreenRect()547 idx = a.sCurrentFrame; in RefinePointCollisionOnStruct()558 else if (n.uiFlags & LEVELNODE_ANIMATION && n.sCurrentFrame != -1) in RefinePointCollisionOnStruct()560 te = &gTileDatabase[te->pAnimData->pusFrames[n.sCurrentFrame]]; in RefinePointCollisionOnStruct()
25 INT16 sCurrentFrame; member79 void UpdateExplosionFrame(EXPLOSIONTYPE* e, INT16 sCurrentFrame);
67 INT16 sCurrentFrame; member
135 INT16 sCurrentFrame; // Stuff for animated tiles for a given tile location ( doors, etc ) member
155 e->sCurrentFrame = 0; in InternalIgniteExplosion()209 AniParams.sStartFrame = pExplosion->sCurrentFrame; in GenerateExplosionFromExplosionPointer()268 void UpdateExplosionFrame(EXPLOSIONTYPE* const e, const INT16 sCurrentFrame) in UpdateExplosionFrame() argument273 e->sCurrentFrame = sCurrentFrame; in UpdateExplosionFrame()
540 if (fDynamic && uiLevelNodeFlags & LEVELNODE_ANIMATION && pNode->sCurrentFrame != -1) in RenderTiles()543 TileElem = &gTileDatabase[TileElem->pAnimData->pusFrames[pNode->sCurrentFrame]]; in RenderTiles()621 usImageIndex = a.sCurrentFrame; in RenderTiles()
804 pNode->sCurrentFrame = pNode->pAniTile->sStartFrame + pNode->pAniTile->usNumFrames; in HandleDoorsOpenClose()809 pNode->sCurrentFrame = pNode->pAniTile->sStartFrame - pNode->pAniTile->usNumFrames; in HandleDoorsOpenClose()812 pNode->sCurrentFrame = pNode->pAniTile->usNumFrames - 1; in HandleDoorsOpenClose()889 AniParams.sStartFrame = pNode->sCurrentFrame; in HandleDoorsOpenClose()998 AniParams.sStartFrame = pNode->sCurrentFrame; in HandleDoorsOpenClose()1003 AniParams.ubKeyFrame1 = pNode->sCurrentFrame + (fOpenedGraphic ? -2 : 2); in HandleDoorsOpenClose()