Searched refs:sFormatIdx (Results 1 – 6 of 6) sorted by relevance
3741 int sFormatIdx = this->getCompatibleStencilIndex(format); in createTestingOnlyBackendRenderTarget() local3742 if (sFormatIdx < 0) { in createTestingOnlyBackendRenderTarget()3801 auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx].fInternalFormat; in createTestingOnlyBackendRenderTarget()3806 if (this->glCaps().stencilFormats()[sFormatIdx].fPacked) { in createTestingOnlyBackendRenderTarget()3825 auto stencilBits = SkToInt(this->glCaps().stencilFormats()[sFormatIdx].fStencilBits); in createTestingOnlyBackendRenderTarget()
3682 int sFormatIdx = this->getCompatibleStencilIndex(format); in createTestingOnlyBackendRenderTarget() local3683 if (sFormatIdx < 0) { in createTestingOnlyBackendRenderTarget()3741 auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx].fInternalFormat; in createTestingOnlyBackendRenderTarget()3745 if (this->glCaps().stencilFormats()[sFormatIdx].fPacked) { in createTestingOnlyBackendRenderTarget()3764 auto stencilBits = SkToInt(this->glCaps().stencilFormats()[sFormatIdx].fStencilBits); in createTestingOnlyBackendRenderTarget()
3724 int sFormatIdx = this->getCompatibleStencilIndex(format); in createTestingOnlyBackendRenderTarget() local3725 if (sFormatIdx < 0) { in createTestingOnlyBackendRenderTarget()3802 auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx]; in createTestingOnlyBackendRenderTarget()3816 if (GrGLFormatIsPackedDepthStencil(this->glCaps().stencilFormats()[sFormatIdx])) { in createTestingOnlyBackendRenderTarget()3836 auto stencilBits = SkToInt(GrGLFormatStencilBits(this->glCaps().stencilFormats()[sFormatIdx])); in createTestingOnlyBackendRenderTarget()