Searched refs:sGameMode (Results 1 – 6 of 6) sorted by relevance
345 std::string sGameMode; // Game mode name from server (only for client) member
750 client->tGameInfo.sGameMode = guessGeneralGameTypeName(client->tGameInfo.iGeneralGameType); in ParsePrepareGame()1136 client->tGameInfo.sGameMode = bs->readString(); in ParsePrepareGame()1137 client->tGameInfo.gameMode = GameMode( client->tGameInfo.sGameMode ); in ParsePrepareGame()2015 client->tGameInfo.sGameMode = ""; in ParseUpdateLobbyGame()2072 client->tGameInfo.sGameMode = bs->readString(); in ParseUpdateLobbyGame()2073 client->tGameInfo.gameMode = GameMode(client->tGameInfo.sGameMode); in ParseUpdateLobbyGame()
2718 if(tGameInfo.sGameMode == "") in DrawCurrentSettings()2721 …tLX->cFont.Draw(bmpDest, x+95, cur_y, tLX->clNormalLabel, tGameInfo.sGameMode); // TODO: Limit the… in DrawCurrentSettings()
2115 "gamemode=\"" + tGameInfo.sGameMode + "\">"; in GetLogData()
395 if(cClient->getGameLobby()->sGameMode == "") { in updateDetailsList()399 si->sText = cClient->getGameLobby()->sGameMode; in updateDetailsList()
993 warnings << "bot: gamemode " << cClient->getGameLobby()->sGameMode << " is unknown" << endl; in startGame()