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Searched refs:sMercScreenY (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Find.cc346 INT16 sMercScreenX, sMercScreenY; in GetSoldierScreenRect() local
348 GetSoldierScreenPos( pSoldier, &sMercScreenX, &sMercScreenY ); in GetSoldierScreenRect()
351 pRect->iTop = sMercScreenY; in GetSoldierScreenRect()
352 pRect->iBottom = sMercScreenY + pSoldier->sBoundingBoxHeight; in GetSoldierScreenRect()
385 INT16 sMercScreenY = g_ui.m_tacticalMapCenterY + (INT16)dTempY_S; in GetSoldierTRUEScreenPos() local
389 sMercScreenY -= gsRenderWorldOffsetY; in GetSoldierTRUEScreenPos()
392 sMercScreenY += gsRenderHeight; in GetSoldierTRUEScreenPos()
393 sMercScreenY -= gpWorldLevelData[s->sGridNo].sHeight; in GetSoldierTRUEScreenPos()
395 sMercScreenY -= s->sHeightAdjustment; in GetSoldierTRUEScreenPos()
398 *psScreenY = sMercScreenY; in GetSoldierTRUEScreenPos()
H A DInterface.cc816 INT16 sMercScreenX, sMercScreenY; in GetArrowsBackground() local
841 gsUpArrowY = sMercScreenY - 50; in GetArrowsBackground()
848 gsUpArrowY = sMercScreenY - 70; in GetArrowsBackground()
856 gsUpArrowY = sMercScreenY - 70; in GetArrowsBackground()
864 gsUpArrowY = sMercScreenY - 80; in GetArrowsBackground()
872 gsUpArrowY = sMercScreenY - 900; in GetArrowsBackground()
885 gsDownArrowY = sMercScreenY + 10; in GetArrowsBackground()
891 gsDownArrowY = sMercScreenY + 10; in GetArrowsBackground()
898 gsDownArrowY = sMercScreenY + 10; in GetArrowsBackground()
958 INT16 sMercScreenY; in GetSoldierAboveGuyPositions() local
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H A DInterface_Control.cc411 INT16 sMercScreenY; in RenderTopmostTacticalInterface() local
412 GetSoldierTRUEScreenPos(&s, &sMercScreenX, &sMercScreenY); in RenderTopmostTacticalInterface()
415 INT16 y = sMercScreenY + s.sDamageY; in RenderTopmostTacticalInterface()
428 y = sMercScreenY - s.sBoundingBoxOffsetY; in RenderTopmostTacticalInterface()