Searched refs:sMercScreenY (Results 1 – 3 of 3) sorted by relevance
346 INT16 sMercScreenX, sMercScreenY; in GetSoldierScreenRect() local348 GetSoldierScreenPos( pSoldier, &sMercScreenX, &sMercScreenY ); in GetSoldierScreenRect()351 pRect->iTop = sMercScreenY; in GetSoldierScreenRect()352 pRect->iBottom = sMercScreenY + pSoldier->sBoundingBoxHeight; in GetSoldierScreenRect()385 INT16 sMercScreenY = g_ui.m_tacticalMapCenterY + (INT16)dTempY_S; in GetSoldierTRUEScreenPos() local389 sMercScreenY -= gsRenderWorldOffsetY; in GetSoldierTRUEScreenPos()392 sMercScreenY += gsRenderHeight; in GetSoldierTRUEScreenPos()393 sMercScreenY -= gpWorldLevelData[s->sGridNo].sHeight; in GetSoldierTRUEScreenPos()395 sMercScreenY -= s->sHeightAdjustment; in GetSoldierTRUEScreenPos()398 *psScreenY = sMercScreenY; in GetSoldierTRUEScreenPos()
816 INT16 sMercScreenX, sMercScreenY; in GetArrowsBackground() local841 gsUpArrowY = sMercScreenY - 50; in GetArrowsBackground()848 gsUpArrowY = sMercScreenY - 70; in GetArrowsBackground()856 gsUpArrowY = sMercScreenY - 70; in GetArrowsBackground()864 gsUpArrowY = sMercScreenY - 80; in GetArrowsBackground()872 gsUpArrowY = sMercScreenY - 900; in GetArrowsBackground()885 gsDownArrowY = sMercScreenY + 10; in GetArrowsBackground()891 gsDownArrowY = sMercScreenY + 10; in GetArrowsBackground()898 gsDownArrowY = sMercScreenY + 10; in GetArrowsBackground()958 INT16 sMercScreenY; in GetSoldierAboveGuyPositions() local[all …]
411 INT16 sMercScreenY; in RenderTopmostTacticalInterface() local412 GetSoldierTRUEScreenPos(&s, &sMercScreenX, &sMercScreenY); in RenderTopmostTacticalInterface()415 INT16 y = sMercScreenY + s.sDamageY; in RenderTopmostTacticalInterface()428 y = sMercScreenY - s.sBoundingBoxOffsetY; in RenderTopmostTacticalInterface()