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Searched refs:sMinDist (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIUtils.cc1136 INT16 sMinDist = (INT16)WORLD_MAX; in ClosestPC() local
1167 if (sDist < sMinDist) in ClosestPC()
1169 sMinDist = sDist; in ClosestPC()
1176 *psDistance = sMinDist; in ClosestPC()
1472 INT16 sMinDist = 1000; in DistanceToClosestFriend() local
1513 if (sDist < sMinDist) in DistanceToClosestFriend()
1515 sMinDist = sDist; in DistanceToClosestFriend()
1519 return( sMinDist ); in DistanceToClosestFriend()
H A DFindLocations.cc1780 INT16 sDist[5], sMinDist; in FindNearestEdgePoint() local
1797 sMinDist = sDist[0]; in FindNearestEdgePoint()
1801 if ( sDist[ iLoop ] < sMinDist ) in FindNearestEdgePoint()
1803 sMinDist = sDist[ iLoop ]; in FindNearestEdgePoint()
/dports/net/asterisk-g72x/asterisk-g72x-1.4.3/ipp/
H A Downg723.c565 Ipp16s sCurrDist, sMinDist; in FixedCodebookGain_G723_16s() local
592 sMinDist = (Ipp16s)Abs_16s(sCurrGain + GainDBLvls[0]); in FixedCodebookGain_G723_16s()
595 if ( sCurrDist< sMinDist) { sMinDist = sCurrDist; sBestQntGain = i; } in FixedCodebookGain_G723_16s()