/dports/mail/rainloop/rainloop-php74-1.16.0_1/rainloop/v/1.16.0/app/libraries/RainLoop/ |
H A D | KeyPathHelper.php | 136 * @param string $sRand 140 static public function SessionAdminKey($sRand) argument 142 return '/Session/AdminKey/'.\md5($sRand).'/';
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/dports/mail/rainloop-community/rainloop-community-php74-1.16.0_1/rainloop/v/1.16.0/app/libraries/RainLoop/ |
H A D | KeyPathHelper.php | 136 * @param string $sRand 140 static public function SessionAdminKey($sRand) argument 142 return '/Session/AdminKey/'.\md5($sRand).'/';
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/dports/lang/newlisp/newlisp-10.7.5/qa-specific-tests/ |
H A D | qa-utf16path | 37 (set 'buff sRand) 103 (assert (write-buffer h sRand))
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/dports/net-p2p/vuze/vuze-5.7.4.0_2/com/aelitis/azureus/ui/swt/skin/ |
H A D | SWTSkinObjectBrowser.java | 378 String sRand = "rand=" + SystemTime.getCurrentTime(); in restart() local 380 startURLUnique = sStartURL.replaceAll("rand=[0-9.]+", sRand); in restart() 382 startURLUnique = sStartURL + "&" + sRand; in restart() 384 startURLUnique = sStartURL + "?" + sRand; in restart()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/scripts/SSAO/ |
H A D | VolumetricFP.glsl | 6 uniform sampler2D sRand; 60 vec2 randomVector = (texture2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2
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H A D | HemisphereMCFP.glsl | 6 uniform sampler2D sRand; 61 … vec3 randomVector = (texture2D(sRand, randomTC) * 2 - 1).xyz; // unpack to [-1, 1]x[-1, 1]x[1, 1]
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H A D | Volumetric.cg | 9 uniform sampler sRand : register(s2), 62 const float2 randomVector = (tex2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2
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H A D | HemisphereMC.cg | 9 …uniform sampler sRand : register(s2), // MxN random texture, M sets of N precomputed low-discrepan… 64 float3 randomVector = (tex2D(sRand, randomTC) * 2 - 1); // unpack to [-1, 1]x[-1, 1]x[1, 1]
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H A D | Volumetric.hlsl | 11 uniform Texture2D sRand; 68 …const float2 randomVector = (sRand.SampleLevel(g_samLinear, randomTC, 0) * 2 - 1).xy; // unpack to…
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H A D | HemisphereMC.hlsl | 11 uniform Texture2D sRand; // MxN random texture, M sets of N precomputed low-discrepancy samples 78 …randomVector = (sRand.SampleLevel(g_samLinear, randomTC, 0) * 2 - 1).xyz; // unpack to [-1, 1]x[-1…
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H A D | HorizonBasedFP.glsl | 6 uniform sampler2D sRand; 58 vec3 randomValues = texture2D(sRand, (uv * cViewportSize.xy) / 4).xyz; //4px tiles
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H A D | HorizonBased.material | 23 param_named sRand int 2
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H A D | Volumetric.material | 23 param_named sRand int 2
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H A D | HorizonBased.cg | 9 uniform sampler sRand : register(s2), // (cos(a), sin(a), jitter 60 float3 randomValues = tex2D(sRand, (uv * cViewportSize.xy) / 4); //4px tiles
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/SSAO/ |
H A D | HemisphereMCFP.glsl | 6 uniform sampler2D sRand; 61 … vec3 randomVector = (texture2D(sRand, randomTC) * 2 - 1).xyz; // unpack to [-1, 1]x[-1, 1]x[1, 1]
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H A D | VolumetricFP.glsl | 6 uniform sampler2D sRand; 60 vec2 randomVector = (texture2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2
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H A D | Volumetric.cg | 9 uniform sampler sRand : register(s2), 62 const float2 randomVector = (tex2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2
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H A D | HemisphereMC.cg | 9 …uniform sampler sRand : register(s2), // MxN random texture, M sets of N precomputed low-discrepan… 64 float3 randomVector = (tex2D(sRand, randomTC) * 2 - 1); // unpack to [-1, 1]x[-1, 1]x[1, 1]
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H A D | Volumetric.hlsl | 17 uniform Texture2D sRand : register(s2); 73 …const float2 randomVector = (sRand.SampleLevel(g_samLinear, randomTC, 0) * 2 - 1).xy; // unpack to…
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H A D | HemisphereMC.hlsl | 11 Texture2D sRand : register(s2); // MxN random texture, M sets of N precomputed low-discrepancy samp… 77 …randomVector = (sRand.SampleLevel(g_samLinear, randomTC, 0) * 2 - 1).xyz; // unpack to [-1, 1]x[-1…
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H A D | HorizonBasedFP.glsl | 6 uniform sampler2D sRand; 58 vec3 randomValues = texture2D(sRand, (uv * cViewportSize.xy) / 4).xyz; //4px tiles
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H A D | HorizonBased.material | 23 param_named sRand int 2
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H A D | Volumetric.material | 23 param_named sRand int 2
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H A D | HorizonBased.cg | 9 uniform sampler sRand : register(s2), // (cos(a), sin(a), jitter 60 float3 randomValues = tex2D(sRand, (uv * cViewportSize.xy) / 4); //4px tiles
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/dports/net-p2p/vuze/vuze-5.7.4.0_2/com/aelitis/azureus/ui/swt/browser/listener/ |
H A D | DisplayListener.java | 395 String sRand = "rand=" + SystemTime.getCurrentTime(); in resetURL() 397 startURLUnique = sURL.replaceAll("rand=[0-9.]+", sRand); in resetURL() 399 startURLUnique = sURL + "&" + sRand; in resetURL() 401 startURLUnique = sURL + "?" + sRand; in resetURL()
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