Searched refs:sRequestResult (Results 1 – 9 of 9) sorted by relevance
/dports/games/warzone2100/warzone2100/src/ |
H A D | loop.cpp | 227 if (bLoadSaveUp && runLoadSave(true) && strlen(sRequestResult)) in renderLoop() 229 debug(LOG_NEVER, "Returned %s", sRequestResult); in renderLoop() 234 sstrcpy(saveGameName, sRequestResult); in renderLoop() 242 if (saveGame(sRequestResult, GTYPE_SAVE_START)) in renderLoop() 245 sstrcat(msgbuffer, sRequestResult); in renderLoop() 253 deleteSaveGame(sRequestResult); in renderLoop() 258 if (saveGame(sRequestResult, GTYPE_SAVE_MIDMISSION))//mid mission from [esc] menu in renderLoop() 261 sstrcat(msgbuffer, sRequestResult); in renderLoop() 269 deleteSaveGame(sRequestResult); in renderLoop()
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H A D | challenge.cpp | 109 fStr = strrchr(sRequestResult, '/'); in updateChallenge() 113 debug(LOG_ERROR, "Bad path to challenge file (%s)", sRequestResult); in updateChallenge() 394 sstrcpy(sRequestResult, ""); // set returned filename to null; in runChallenges() 412 sstrcpy(sRequestResult, data->filename); in runChallenges() 413 challengeFileName = sRequestResult; in runChallenges()
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H A D | loadsave.cpp | 109 char sRequestResult[PATH_MAX]; // filename returned; variable 607 int campaign = getCampaign(sRequestResult); in runLoadCleanup() 609 debug(LOG_WZ, "Set campaign for %s to %u", sRequestResult, campaign); in runLoadCleanup() 626 sstrcpy(sRequestResult, ""); // set returned filename to null; in runLoadSave() 672 …ssprintf(sRequestResult, "%s%s%s", NewSaveGamePath, ((W_BUTTON *)widgGetFromID(psRequestScreen, id… in runLoadSave() 758 …snprintf(sRequestResult, sizeof(sRequestResult), "%s%s%s", NewSaveGamePath, sTemp, sSaveGameExtens… in runLoadSave()
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H A D | loadsave.h | 58 extern char sRequestResult[PATH_MAX];
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H A D | hci.cpp | 945 if (bLoadSaveUp && runLoadSave(true) && strlen(sRequestResult) > 0) in intRunWidgets() 951 sstrcpy(saveGameName, sRequestResult); in intRunWidgets() 955 if (saveGame(sRequestResult, GTYPE_SAVE_START)) in intRunWidgets() 971 deleteSaveGame(sRequestResult); in intRunWidgets()
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H A D | mission.cpp | 2386 if (strlen(sRequestResult)) in intRunMissionResult() 2388 debug(LOG_SAVE, "Returned %s", sRequestResult); in intRunMissionResult() 2394 saveGame(sRequestResult, GTYPE_SAVE_START); in intRunMissionResult() 2396 sstrcat(msg, sRequestResult); in intRunMissionResult()
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H A D | clparse.cpp | 696 sstrcpy(sRequestResult, saveGameName); // hack to avoid crashes in ParseCommandLine()
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H A D | frontend.cpp | 414 if (strlen(sRequestResult)) in loadOK() 416 sstrcpy(saveGameName, sRequestResult); in loadOK()
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H A D | multiint.cpp | 3420 WzString ininame = challengeActive ? sRequestResult : aFileName; in loadMapChallengeAndPlayerSettings()
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