Searched refs:sServerPlayerIndex (Results 1 – 1 of 1) sorted by relevance
180 static short sServerPlayerIndex; variable1162 sServerPlayerIndex= 0; in NetEnter()1353 …rrentGameProtocol->Sync(topology, dynamic_world->tick_count, localPlayerIndex, sServerPlayerIndex); in NetSync()1698 sServerPlayerIndex= identifier; in NetSetServerIdentifier()1957 if(localPlayerIndex==sServerPlayerIndex && localPlayerIndex != 0) { in NetChangeMap()1962 if(localPlayerIndex==sServerPlayerIndex) { in NetChangeMap()2542 localPlayerIndex == sServerPlayerIndex || in NetAllowSavingLevel()