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Searched refs:sServerPlayerIndex (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork.cpp180 static short sServerPlayerIndex; variable
1162 sServerPlayerIndex= 0; in NetEnter()
1353 …rrentGameProtocol->Sync(topology, dynamic_world->tick_count, localPlayerIndex, sServerPlayerIndex); in NetSync()
1698 sServerPlayerIndex= identifier; in NetSetServerIdentifier()
1957 if(localPlayerIndex==sServerPlayerIndex && localPlayerIndex != 0) { in NetChangeMap()
1962 if(localPlayerIndex==sServerPlayerIndex) { in NetChangeMap()
2542 localPlayerIndex == sServerPlayerIndex || in NetAllowSavingLevel()