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Searched refs:sStartZ (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPhysics.cc1246 vPosition.z = sStartZ; in FindBestForceForTrajectory()
1338 vPosition.z = sStartZ; in FindBestAngleForTrajectory()
1431 vPosition.z = sStartZ; in FindTrajectory()
1552 INT16 sStartZ; in CalculateLaunchItemBasicParams() local
1565 sStartZ = GET_SOLDIER_THROW_HEIGHT( pSoldier->bLevel ); in CalculateLaunchItemBasicParams()
1574 sStartZ = ( pSoldier->bLevel * 256 ); in CalculateLaunchItemBasicParams()
1687 …FindTrajectory( pSoldier->sGridNo, sGridNo, sStartZ, sEndZ, dMagForce, dDegrees, pItem, psFinalGri… in CalculateLaunchItemBasicParams()
1834 INT16 sStartZ; in CalculateLaunchItemParamsForThrow() local
1941 sStartZ = GET_SOLDIER_THROW_HEIGHT( pSoldier->bLevel ); in CalculateLaunchItemParamsForThrow()
1946 sStartZ = ( pSoldier->bLevel * 256 ) + 50; in CalculateLaunchItemParamsForThrow()
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