Searched refs:sStateLoadUndoGame (Results 1 – 9 of 9) sorted by relevance
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/ |
H A D | SaveState.cpp | 492 g_Config.sStateLoadUndoGame = GenerateFullDiscId(gameFilename); in LoadSlot() 518 if (g_Config.sStateLoadUndoGame != GenerateFullDiscId(gameFilename)) { in UndoLoad() 629 return File::Exists(fn) && g_Config.sStateLoadUndoGame == GenerateFullDiscId(gameFilename); in HasUndoLoad()
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H A D | Config.h | 212 std::string sStateLoadUndoGame; member
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H A D | Config.cpp | 535 ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", true, false),
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/dports/emulators/ppsspp/ppsspp-1.12.3/Core/ |
H A D | SaveState.cpp | 492 g_Config.sStateLoadUndoGame = GenerateFullDiscId(gameFilename); in LoadSlot() 518 if (g_Config.sStateLoadUndoGame != GenerateFullDiscId(gameFilename)) { in UndoLoad() 629 return File::Exists(fn) && g_Config.sStateLoadUndoGame == GenerateFullDiscId(gameFilename); in HasUndoLoad()
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H A D | Config.h | 212 std::string sStateLoadUndoGame; member
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H A D | Config.cpp | 535 ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", true, false),
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/ |
H A D | SaveState.cpp | 492 g_Config.sStateLoadUndoGame = GenerateFullDiscId(gameFilename); in LoadSlot() 518 if (g_Config.sStateLoadUndoGame != GenerateFullDiscId(gameFilename)) { in UndoLoad() 629 return File::Exists(fn) && g_Config.sStateLoadUndoGame == GenerateFullDiscId(gameFilename); in HasUndoLoad()
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H A D | Config.h | 212 std::string sStateLoadUndoGame; member
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H A D | Config.cpp | 535 ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", true, false),
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