Searched refs:s_BonusRest (Results 1 – 2 of 2) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.c | 2508 static STATE s_BonusRest[] = in BonusScreen() local 2510 {BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[1]}, in BonusScreen() 2511 {BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[2]}, in BonusScreen() 2512 {BONUS_REST + 2, BONUS_REST_TICS, NULL, &s_BonusRest[3]}, in BonusScreen() 2513 {BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[0]}, in BonusScreen() 2516 static STATE s_BonusRest[] = in BonusScreen() local 2518 {BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[1]}, in BonusScreen() 2519 {BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[0]}, in BonusScreen() 2530 STATEp State = s_BonusRest; in BonusScreen() 2579 if (State >= s_BonusRest && State < &s_BonusRest[SIZ(s_BonusRest)]) in BonusScreen()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 2485 static STATE s_BonusRest[] = in BonusScreen() local 2487 {BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[1]}, in BonusScreen() 2488 {BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[2]}, in BonusScreen() 2489 {BONUS_REST + 2, BONUS_REST_TICS, NULL, &s_BonusRest[3]}, in BonusScreen() 2490 {BONUS_REST + 1, BONUS_REST_TICS, NULL, &s_BonusRest[0]}, in BonusScreen() 2493 static STATE s_BonusRest[] = in BonusScreen() local 2495 {BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[1]}, in BonusScreen() 2496 {BONUS_REST + 0, BONUS_REST_TICS, NULL, &s_BonusRest[0]}, in BonusScreen() 2507 STATEp State = s_BonusRest; in BonusScreen() 2556 if (State >= s_BonusRest && State < &s_BonusRest[SIZ(s_BonusRest)]) in BonusScreen()
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