Searched refs:s_BunnyRun (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | bunny.cpp | 156 STATE s_BunnyRun[5][6] = variable 159 {BUNNY_RUN_R0 + 0, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][1]}, 160 {BUNNY_RUN_R0 + 1, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][2]}, 203 &s_BunnyRun[0][0], 204 &s_BunnyRun[1][0], 205 &s_BunnyRun[2][0], 206 &s_BunnyRun[3][0], 207 &s_BunnyRun[4][0] 738 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny() 750 ChangeState(SpriteNum, s_BunnyRun[0]); in SetupBunny() [all …]
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | bunny.c | 152 STATE s_BunnyRun[5][6] = variable 155 {BUNNY_RUN_R0 + 0, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][1]}, 156 {BUNNY_RUN_R0 + 1, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][2]}, 199 &s_BunnyRun[0][0], 200 &s_BunnyRun[1][0], 201 &s_BunnyRun[2][0], 202 &s_BunnyRun[3][0], 203 &s_BunnyRun[4][0] 734 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny() 746 ChangeState(SpriteNum, s_BunnyRun[0]); in SetupBunny() [all …]
|