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Searched refs:s_BunnyRun (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbunny.cpp156 STATE s_BunnyRun[5][6] = variable
159 {BUNNY_RUN_R0 + 0, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][1]},
160 {BUNNY_RUN_R0 + 1, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][2]},
203 &s_BunnyRun[0][0],
204 &s_BunnyRun[1][0],
205 &s_BunnyRun[2][0],
206 &s_BunnyRun[3][0],
207 &s_BunnyRun[4][0]
738 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny()
750 ChangeState(SpriteNum, s_BunnyRun[0]); in SetupBunny()
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/dports/games/jfsw/jfsw-c434002/src/
H A Dbunny.c152 STATE s_BunnyRun[5][6] = variable
155 {BUNNY_RUN_R0 + 0, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][1]},
156 {BUNNY_RUN_R0 + 1, BUNNY_RUN_RATE | SF_TIC_ADJUST, DoBunnyMove, &s_BunnyRun[0][2]},
199 &s_BunnyRun[0][0],
200 &s_BunnyRun[1][0],
201 &s_BunnyRun[2][0],
202 &s_BunnyRun[3][0],
203 &s_BunnyRun[4][0]
734 User[SpriteNum] = u = SpawnUser(SpriteNum, BUNNY_RUN_R0, s_BunnyRun[0]); in SetupBunny()
746 ChangeState(SpriteNum, s_BunnyRun[0]); in SetupBunny()
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