Searched refs:s_CarryFlagNoDet (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jweapon.c | 211 STATE s_CarryFlagNoDet[] = variable 213 {FLAG + 0, FLAG_RATE, DoCarryFlagNoDet, &s_CarryFlagNoDet[1]}, 214 {FLAG + 1, FLAG_RATE, DoCarryFlagNoDet, &s_CarryFlagNoDet[2]}, 215 {FLAG + 2, FLAG_RATE, DoCarryFlagNoDet, &s_CarryFlagNoDet[0]} 2438 ChangeState(Weapon, s_CarryFlagNoDet); in SetCarryFlag() 2604 SAVE_DATA(s_CarryFlagNoDet),
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H A D | sprite.c | 55 extern STATE s_CarryFlagNoDet[]; 6441 new = SpawnSprite(STAT_ITEM, ICON_FLAG, s_CarryFlagNoDet, sp->sectnum, in DoGet()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jweapon.cpp | 212 STATE s_CarryFlagNoDet[] = variable 214 {FLAG + 0, FLAG_RATE, DoCarryFlagNoDet, &s_CarryFlagNoDet[1]}, 215 {FLAG + 1, FLAG_RATE, DoCarryFlagNoDet, &s_CarryFlagNoDet[2]}, 216 {FLAG + 2, FLAG_RATE, DoCarryFlagNoDet, &s_CarryFlagNoDet[0]} 2420 ChangeState(Weapon, s_CarryFlagNoDet); in SetCarryFlag() 2586 SAVE_DATA(s_CarryFlagNoDet),
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H A D | sprite.cpp | 56 extern STATE s_CarryFlagNoDet[]; 6438 New = SpawnSprite(STAT_ITEM, ICON_FLAG, s_CarryFlagNoDet, sp->sectnum, in DoGet()
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