Searched refs:s_FireballFlames (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.c | 1790 STATE s_FireballFlames[] = variable 1792 {FIREBALL_FLAMES + 0, FLAME_RATE, DoFireballFlames, &s_FireballFlames[1]}, 1793 {FIREBALL_FLAMES + 1, FLAME_RATE, DoFireballFlames, &s_FireballFlames[2]}, 1794 {FIREBALL_FLAMES + 2, FLAME_RATE, DoFireballFlames, &s_FireballFlames[3]}, 1795 {FIREBALL_FLAMES + 3, FLAME_RATE, DoFireballFlames, &s_FireballFlames[4]}, 1796 {FIREBALL_FLAMES + 4, FLAME_RATE, DoFireballFlames, &s_FireballFlames[5]}, 1797 {FIREBALL_FLAMES + 5, FLAME_RATE, DoFireballFlames, &s_FireballFlames[6]}, 1798 {FIREBALL_FLAMES + 6, FLAME_RATE, DoFireballFlames, &s_FireballFlames[7]}, 1799 {FIREBALL_FLAMES + 7, FLAME_RATE, DoFireballFlames, &s_FireballFlames[8]}, 1800 {FIREBALL_FLAMES + 8, FLAME_RATE, DoFireballFlames, &s_FireballFlames[9]}, [all …]
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H A D | jweapon.c | 52 extern STATE s_FireballFlames[]; 1785 new = SpawnSprite(STAT_MISSILE, FIREBALL_FLAMES, s_FireballFlames, ep->sectnum, in SpawnFlashBombOnActor()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.cpp | 1793 STATE s_FireballFlames[] = variable 1795 {FIREBALL_FLAMES + 0, FLAME_RATE, DoFireballFlames, &s_FireballFlames[1]}, 1796 {FIREBALL_FLAMES + 1, FLAME_RATE, DoFireballFlames, &s_FireballFlames[2]}, 1797 {FIREBALL_FLAMES + 2, FLAME_RATE, DoFireballFlames, &s_FireballFlames[3]}, 1798 {FIREBALL_FLAMES + 3, FLAME_RATE, DoFireballFlames, &s_FireballFlames[4]}, 1799 {FIREBALL_FLAMES + 4, FLAME_RATE, DoFireballFlames, &s_FireballFlames[5]}, 1800 {FIREBALL_FLAMES + 5, FLAME_RATE, DoFireballFlames, &s_FireballFlames[6]}, 1801 {FIREBALL_FLAMES + 6, FLAME_RATE, DoFireballFlames, &s_FireballFlames[7]}, 1802 {FIREBALL_FLAMES + 7, FLAME_RATE, DoFireballFlames, &s_FireballFlames[8]}, 1803 {FIREBALL_FLAMES + 8, FLAME_RATE, DoFireballFlames, &s_FireballFlames[9]}, [all …]
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H A D | jweapon.cpp | 53 extern STATE s_FireballFlames[]; 1775 New = SpawnSprite(STAT_MISSILE, FIREBALL_FLAMES, s_FireballFlames, ep->sectnum, in SpawnFlashBombOnActor()
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