Searched refs:s_GoreSplash (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jweapon.c | 54 extern STATE s_GoreSplash[]; 308 new = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreSplash, sp->sectnum, in SpawnMidSplash()
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H A D | weapon.c | 1272 STATE s_GoreSplash[] = variable 1274 {GORE_SPLASH + 0, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[1]}, 1275 {GORE_SPLASH + 1, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[2]}, 1276 {GORE_SPLASH + 2, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[3]}, 1277 {GORE_SPLASH + 3, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[4]}, 1278 {GORE_SPLASH + 4, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[5]}, 1279 {GORE_SPLASH + 5, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[6]}, 1280 {GORE_SPLASH + 5, GORE_SPLASH_RATE, DoSuicide, &s_GoreSplash[6]} 22226 SAVE_DATA(s_GoreSplash),
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jweapon.cpp | 55 extern STATE s_GoreSplash[]; 309 New = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreSplash, sp->sectnum, in SpawnMidSplash()
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H A D | weapon.cpp | 1275 STATE s_GoreSplash[] = variable 1277 {GORE_SPLASH + 0, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[1]}, 1278 {GORE_SPLASH + 1, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[2]}, 1279 {GORE_SPLASH + 2, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[3]}, 1280 {GORE_SPLASH + 3, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[4]}, 1281 {GORE_SPLASH + 4, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[5]}, 1282 {GORE_SPLASH + 5, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[6]}, 1283 {GORE_SPLASH + 5, GORE_SPLASH_RATE, DoSuicide, &s_GoreSplash[6]} 21994 SAVE_DATA(s_GoreSplash),
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