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Searched refs:s_GoreSplash (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Djweapon.c54 extern STATE s_GoreSplash[];
308 new = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreSplash, sp->sectnum, in SpawnMidSplash()
H A Dweapon.c1272 STATE s_GoreSplash[] = variable
1274 {GORE_SPLASH + 0, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[1]},
1275 {GORE_SPLASH + 1, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[2]},
1276 {GORE_SPLASH + 2, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[3]},
1277 {GORE_SPLASH + 3, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[4]},
1278 {GORE_SPLASH + 4, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[5]},
1279 {GORE_SPLASH + 5, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[6]},
1280 {GORE_SPLASH + 5, GORE_SPLASH_RATE, DoSuicide, &s_GoreSplash[6]}
22226 SAVE_DATA(s_GoreSplash),
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djweapon.cpp55 extern STATE s_GoreSplash[];
309 New = SpawnSprite(STAT_MISSILE, GOREDrip, s_GoreSplash, sp->sectnum, in SpawnMidSplash()
H A Dweapon.cpp1275 STATE s_GoreSplash[] = variable
1277 {GORE_SPLASH + 0, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[1]},
1278 {GORE_SPLASH + 1, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[2]},
1279 {GORE_SPLASH + 2, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[3]},
1280 {GORE_SPLASH + 3, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[4]},
1281 {GORE_SPLASH + 4, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[5]},
1282 {GORE_SPLASH + 5, GORE_SPLASH_RATE, NullAnimator, &s_GoreSplash[6]},
1283 {GORE_SPLASH + 5, GORE_SPLASH_RATE, DoSuicide, &s_GoreSplash[6]}
21994 SAVE_DATA(s_GoreSplash),