Searched refs:s_Pachinko2Operate (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | miscactr.c | 936 STATE s_Pachinko2Operate[] = variable 938 {PACHINKO2_R0 + 0, 12, Pachinko1Operate, &s_Pachinko2Operate[1]}, 939 {PACHINKO2_R0 + 1, 12, Pachinko1Operate, &s_Pachinko2Operate[2]}, 940 {PACHINKO2_R0 + 2, 12, Pachinko1Operate, &s_Pachinko2Operate[3]}, 941 {PACHINKO2_R0 + 3, 12, Pachinko1Operate, &s_Pachinko2Operate[4]}, 942 {PACHINKO2_R0 + 4, 12, Pachinko1Operate, &s_Pachinko2Operate[5]}, 943 {PACHINKO2_R0 + 5, 12, Pachinko1Operate, &s_Pachinko2Operate[6]}, 944 {PACHINKO2_R0 + 6, 12, Pachinko1Operate, &s_Pachinko2Operate[7]}, 945 {PACHINKO2_R0 + 7, 12, Pachinko1Operate, &s_Pachinko2Operate[8]}, 946 {PACHINKO2_R0 + 8, 12, Pachinko1Operate, &s_Pachinko2Operate[9]}, [all …]
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H A D | sector.c | 1774 extern STATE s_Pachinko2Operate[]; in OperateSprite() 1909 ChangeState(SpriteNum,s_Pachinko2Operate); in OperateSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | miscactr.cpp | 925 STATE s_Pachinko2Operate[] = variable 927 {PACHINKO2_R0 + 0, 12, Pachinko1Operate, &s_Pachinko2Operate[1]}, 928 {PACHINKO2_R0 + 1, 12, Pachinko1Operate, &s_Pachinko2Operate[2]}, 929 {PACHINKO2_R0 + 2, 12, Pachinko1Operate, &s_Pachinko2Operate[3]}, 930 {PACHINKO2_R0 + 3, 12, Pachinko1Operate, &s_Pachinko2Operate[4]}, 931 {PACHINKO2_R0 + 4, 12, Pachinko1Operate, &s_Pachinko2Operate[5]}, 932 {PACHINKO2_R0 + 5, 12, Pachinko1Operate, &s_Pachinko2Operate[6]}, 933 {PACHINKO2_R0 + 6, 12, Pachinko1Operate, &s_Pachinko2Operate[7]}, 934 {PACHINKO2_R0 + 7, 12, Pachinko1Operate, &s_Pachinko2Operate[8]}, 935 {PACHINKO2_R0 + 8, 12, Pachinko1Operate, &s_Pachinko2Operate[9]}, [all …]
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H A D | sector.cpp | 1667 extern STATE s_Pachinko2Operate[]; in OperateSprite() 1791 ChangeState(SpriteNum,s_Pachinko2Operate); in OperateSprite()
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