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Searched refs:s_Pachinko2Operate (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dmiscactr.c936 STATE s_Pachinko2Operate[] = variable
938 {PACHINKO2_R0 + 0, 12, Pachinko1Operate, &s_Pachinko2Operate[1]},
939 {PACHINKO2_R0 + 1, 12, Pachinko1Operate, &s_Pachinko2Operate[2]},
940 {PACHINKO2_R0 + 2, 12, Pachinko1Operate, &s_Pachinko2Operate[3]},
941 {PACHINKO2_R0 + 3, 12, Pachinko1Operate, &s_Pachinko2Operate[4]},
942 {PACHINKO2_R0 + 4, 12, Pachinko1Operate, &s_Pachinko2Operate[5]},
943 {PACHINKO2_R0 + 5, 12, Pachinko1Operate, &s_Pachinko2Operate[6]},
944 {PACHINKO2_R0 + 6, 12, Pachinko1Operate, &s_Pachinko2Operate[7]},
945 {PACHINKO2_R0 + 7, 12, Pachinko1Operate, &s_Pachinko2Operate[8]},
946 {PACHINKO2_R0 + 8, 12, Pachinko1Operate, &s_Pachinko2Operate[9]},
[all …]
H A Dsector.c1774 extern STATE s_Pachinko2Operate[]; in OperateSprite()
1909 ChangeState(SpriteNum,s_Pachinko2Operate); in OperateSprite()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmiscactr.cpp925 STATE s_Pachinko2Operate[] = variable
927 {PACHINKO2_R0 + 0, 12, Pachinko1Operate, &s_Pachinko2Operate[1]},
928 {PACHINKO2_R0 + 1, 12, Pachinko1Operate, &s_Pachinko2Operate[2]},
929 {PACHINKO2_R0 + 2, 12, Pachinko1Operate, &s_Pachinko2Operate[3]},
930 {PACHINKO2_R0 + 3, 12, Pachinko1Operate, &s_Pachinko2Operate[4]},
931 {PACHINKO2_R0 + 4, 12, Pachinko1Operate, &s_Pachinko2Operate[5]},
932 {PACHINKO2_R0 + 5, 12, Pachinko1Operate, &s_Pachinko2Operate[6]},
933 {PACHINKO2_R0 + 6, 12, Pachinko1Operate, &s_Pachinko2Operate[7]},
934 {PACHINKO2_R0 + 7, 12, Pachinko1Operate, &s_Pachinko2Operate[8]},
935 {PACHINKO2_R0 + 8, 12, Pachinko1Operate, &s_Pachinko2Operate[9]},
[all …]
H A Dsector.cpp1667 extern STATE s_Pachinko2Operate[]; in OperateSprite()
1791 ChangeState(SpriteNum,s_Pachinko2Operate); in OperateSprite()