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Searched refs:s_Pachinko4Operate (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dmiscactr.c1105 STATE s_Pachinko4Operate[] = variable
1107 {PACHINKO4_R0 + 0, 12, Pachinko1Operate, &s_Pachinko4Operate[1]},
1108 {PACHINKO4_R0 + 1, 12, Pachinko1Operate, &s_Pachinko4Operate[2]},
1109 {PACHINKO4_R0 + 2, 12, Pachinko1Operate, &s_Pachinko4Operate[3]},
1110 {PACHINKO4_R0 + 3, 12, Pachinko1Operate, &s_Pachinko4Operate[4]},
1111 {PACHINKO4_R0 + 4, 12, Pachinko1Operate, &s_Pachinko4Operate[5]},
1112 {PACHINKO4_R0 + 5, 12, Pachinko1Operate, &s_Pachinko4Operate[6]},
1113 {PACHINKO4_R0 + 6, 12, Pachinko1Operate, &s_Pachinko4Operate[7]},
1114 {PACHINKO4_R0 + 7, 12, Pachinko1Operate, &s_Pachinko4Operate[8]},
1115 {PACHINKO4_R0 + 8, 12, Pachinko1Operate, &s_Pachinko4Operate[9]},
[all …]
H A Dsector.c1776 extern STATE s_Pachinko4Operate[]; in OperateSprite()
1931 ChangeState(SpriteNum,s_Pachinko4Operate); in OperateSprite()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmiscactr.cpp1094 STATE s_Pachinko4Operate[] = variable
1096 {PACHINKO4_R0 + 0, 12, Pachinko1Operate, &s_Pachinko4Operate[1]},
1097 {PACHINKO4_R0 + 1, 12, Pachinko1Operate, &s_Pachinko4Operate[2]},
1098 {PACHINKO4_R0 + 2, 12, Pachinko1Operate, &s_Pachinko4Operate[3]},
1099 {PACHINKO4_R0 + 3, 12, Pachinko1Operate, &s_Pachinko4Operate[4]},
1100 {PACHINKO4_R0 + 4, 12, Pachinko1Operate, &s_Pachinko4Operate[5]},
1101 {PACHINKO4_R0 + 5, 12, Pachinko1Operate, &s_Pachinko4Operate[6]},
1102 {PACHINKO4_R0 + 6, 12, Pachinko1Operate, &s_Pachinko4Operate[7]},
1103 {PACHINKO4_R0 + 7, 12, Pachinko1Operate, &s_Pachinko4Operate[8]},
1104 {PACHINKO4_R0 + 8, 12, Pachinko1Operate, &s_Pachinko4Operate[9]},
[all …]
H A Dsector.cpp1669 extern STATE s_Pachinko4Operate[]; in OperateSprite()
1813 ChangeState(SpriteNum,s_Pachinko4Operate); in OperateSprite()