Searched refs:s_Pachinko4Operate (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | miscactr.c | 1105 STATE s_Pachinko4Operate[] = variable 1107 {PACHINKO4_R0 + 0, 12, Pachinko1Operate, &s_Pachinko4Operate[1]}, 1108 {PACHINKO4_R0 + 1, 12, Pachinko1Operate, &s_Pachinko4Operate[2]}, 1109 {PACHINKO4_R0 + 2, 12, Pachinko1Operate, &s_Pachinko4Operate[3]}, 1110 {PACHINKO4_R0 + 3, 12, Pachinko1Operate, &s_Pachinko4Operate[4]}, 1111 {PACHINKO4_R0 + 4, 12, Pachinko1Operate, &s_Pachinko4Operate[5]}, 1112 {PACHINKO4_R0 + 5, 12, Pachinko1Operate, &s_Pachinko4Operate[6]}, 1113 {PACHINKO4_R0 + 6, 12, Pachinko1Operate, &s_Pachinko4Operate[7]}, 1114 {PACHINKO4_R0 + 7, 12, Pachinko1Operate, &s_Pachinko4Operate[8]}, 1115 {PACHINKO4_R0 + 8, 12, Pachinko1Operate, &s_Pachinko4Operate[9]}, [all …]
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H A D | sector.c | 1776 extern STATE s_Pachinko4Operate[]; in OperateSprite() 1931 ChangeState(SpriteNum,s_Pachinko4Operate); in OperateSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | miscactr.cpp | 1094 STATE s_Pachinko4Operate[] = variable 1096 {PACHINKO4_R0 + 0, 12, Pachinko1Operate, &s_Pachinko4Operate[1]}, 1097 {PACHINKO4_R0 + 1, 12, Pachinko1Operate, &s_Pachinko4Operate[2]}, 1098 {PACHINKO4_R0 + 2, 12, Pachinko1Operate, &s_Pachinko4Operate[3]}, 1099 {PACHINKO4_R0 + 3, 12, Pachinko1Operate, &s_Pachinko4Operate[4]}, 1100 {PACHINKO4_R0 + 4, 12, Pachinko1Operate, &s_Pachinko4Operate[5]}, 1101 {PACHINKO4_R0 + 5, 12, Pachinko1Operate, &s_Pachinko4Operate[6]}, 1102 {PACHINKO4_R0 + 6, 12, Pachinko1Operate, &s_Pachinko4Operate[7]}, 1103 {PACHINKO4_R0 + 7, 12, Pachinko1Operate, &s_Pachinko4Operate[8]}, 1104 {PACHINKO4_R0 + 8, 12, Pachinko1Operate, &s_Pachinko4Operate[9]}, [all …]
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H A D | sector.cpp | 1669 extern STATE s_Pachinko4Operate[]; in OperateSprite() 1813 ChangeState(SpriteNum,s_Pachinko4Operate); in OperateSprite()
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