Searched refs:s_PachinkoLightStand (Results 1 – 2 of 2) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | miscactr.c | 673 STATE s_PachinkoLightStand[] = variable 675 {PACHINKOLIGHT_R0 + 0, PACHINKOLIGHT_RATE, NullAnimator, &s_PachinkoLightStand[0]} 703 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKOLIGHT_R0,s_PachinkoLightStand); in SetupPachinkoLight() 709 ChangeState(SpriteNum,s_PachinkoLightStand); in SetupPachinkoLight() 711 u->StateEnd = s_PachinkoLightStand; in SetupPachinkoLight() 735 ChangeState(SpriteNum,s_PachinkoLightStand); in PachinkoLightOperate() 2186 SAVE_DATA(s_PachinkoLightStand),
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | miscactr.cpp | 666 STATE s_PachinkoLightStand[] = variable 668 {PACHINKOLIGHT_R0 + 0, PACHINKOLIGHT_RATE, NullAnimator, &s_PachinkoLightStand[0]} 696 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKOLIGHT_R0,s_PachinkoLightStand); in SetupPachinkoLight() 702 ChangeState(SpriteNum,s_PachinkoLightStand); in SetupPachinkoLight() 704 u->StateEnd = s_PachinkoLightStand; in SetupPachinkoLight() 728 ChangeState(SpriteNum,s_PachinkoLightStand); in PachinkoLightOperate() 2152 SAVE_DATA(s_PachinkoLightStand),
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