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Searched refs:s_PachinkoLightStand (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dmiscactr.c673 STATE s_PachinkoLightStand[] = variable
675 {PACHINKOLIGHT_R0 + 0, PACHINKOLIGHT_RATE, NullAnimator, &s_PachinkoLightStand[0]}
703 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKOLIGHT_R0,s_PachinkoLightStand); in SetupPachinkoLight()
709 ChangeState(SpriteNum,s_PachinkoLightStand); in SetupPachinkoLight()
711 u->StateEnd = s_PachinkoLightStand; in SetupPachinkoLight()
735 ChangeState(SpriteNum,s_PachinkoLightStand); in PachinkoLightOperate()
2186 SAVE_DATA(s_PachinkoLightStand),
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmiscactr.cpp666 STATE s_PachinkoLightStand[] = variable
668 {PACHINKOLIGHT_R0 + 0, PACHINKOLIGHT_RATE, NullAnimator, &s_PachinkoLightStand[0]}
696 User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKOLIGHT_R0,s_PachinkoLightStand); in SetupPachinkoLight()
702 ChangeState(SpriteNum,s_PachinkoLightStand); in SetupPachinkoLight()
704 u->StateEnd = s_PachinkoLightStand; in SetupPachinkoLight()
728 ChangeState(SpriteNum,s_PachinkoLightStand); in PachinkoLightOperate()
2152 SAVE_DATA(s_PachinkoLightStand),