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Searched refs:s_PlayerNinjaStand (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp350 STATE s_PlayerNinjaStand[5][1] = variable
353 … {PLAYER_NINJA_STAND_R0 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[0][0]},
356 … {PLAYER_NINJA_STAND_R1 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[1][0]},
359 … {PLAYER_NINJA_STAND_R2 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[2][0]},
362 … {PLAYER_NINJA_STAND_R3 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[3][0]},
370 s_PlayerNinjaStand[0],
371 s_PlayerNinjaStand[1],
372 s_PlayerNinjaStand[2],
373 s_PlayerNinjaStand[3],
374 s_PlayerNinjaStand[4]
[all …]
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c352 STATE s_PlayerNinjaStand[5][1] = variable
355 {PLAYER_NINJA_STAND_R0 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[0][0]},
358 {PLAYER_NINJA_STAND_R1 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[1][0]},
361 {PLAYER_NINJA_STAND_R2 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[2][0]},
364 {PLAYER_NINJA_STAND_R3 + 0, PLAYER_NINJA_STAND_RATE, NullAnimator, &s_PlayerNinjaStand[3][0]},
372 s_PlayerNinjaStand[0],
373 s_PlayerNinjaStand[1],
374 s_PlayerNinjaStand[2],
375 s_PlayerNinjaStand[3],
376 s_PlayerNinjaStand[4]
[all …]