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Searched refs:s_SailorGirlStand (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dmiscactr.c1663 STATE s_SailorGirlStand[2] = variable
1665 {SAILORGIRL_R0 + 0, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[1]},
1666 {SAILORGIRL_R0 + 1, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[0]}
1716 User[SpriteNum] = u = SpawnUser(SpriteNum,SAILORGIRL_R0,s_SailorGirlStand); in SetupSailorGirl()
1723 ChangeState(SpriteNum,s_SailorGirlStand); in SetupSailorGirl()
1725 u->StateEnd = s_SailorGirlStand; in SetupSailorGirl()
1860 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlThrow()
1875 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlPain()
2202 SAVE_DATA(s_SailorGirlStand),
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmiscactr.cpp1642 STATE s_SailorGirlStand[2] = variable
1644 {SAILORGIRL_R0 + 0, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[1]},
1645 {SAILORGIRL_R0 + 1, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[0]}
1695 User[SpriteNum] = u = SpawnUser(SpriteNum,SAILORGIRL_R0,s_SailorGirlStand); in SetupSailorGirl()
1702 ChangeState(SpriteNum,s_SailorGirlStand); in SetupSailorGirl()
1704 u->StateEnd = s_SailorGirlStand; in SetupSailorGirl()
1832 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlThrow()
1846 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlPain()
2168 SAVE_DATA(s_SailorGirlStand),