Searched refs:s_SailorGirlStand (Results 1 – 2 of 2) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | miscactr.c | 1663 STATE s_SailorGirlStand[2] = variable 1665 {SAILORGIRL_R0 + 0, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[1]}, 1666 {SAILORGIRL_R0 + 1, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[0]} 1716 User[SpriteNum] = u = SpawnUser(SpriteNum,SAILORGIRL_R0,s_SailorGirlStand); in SetupSailorGirl() 1723 ChangeState(SpriteNum,s_SailorGirlStand); in SetupSailorGirl() 1725 u->StateEnd = s_SailorGirlStand; in SetupSailorGirl() 1860 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlThrow() 1875 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlPain() 2202 SAVE_DATA(s_SailorGirlStand),
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | miscactr.cpp | 1642 STATE s_SailorGirlStand[2] = variable 1644 {SAILORGIRL_R0 + 0, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[1]}, 1645 {SAILORGIRL_R0 + 1, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[0]} 1695 User[SpriteNum] = u = SpawnUser(SpriteNum,SAILORGIRL_R0,s_SailorGirlStand); in SetupSailorGirl() 1702 ChangeState(SpriteNum,s_SailorGirlStand); in SetupSailorGirl() 1704 u->StateEnd = s_SailorGirlStand; in SetupSailorGirl() 1832 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlThrow() 1846 ChangeState(SpriteNum,s_SailorGirlStand); in SailorGirlPain() 2168 SAVE_DATA(s_SailorGirlStand),
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