Searched refs:s_VS (Results 1 – 3 of 3) sorted by relevance
39 static const char *s_VS = variable177 GLuint vertexShader = GLUtils::CompileShader(GL_VERTEX_SHADER, s_VS); in Init()
32 static const char *s_VS = variable93 pVSBlob = D3D11Utils::CompileShader(s_VS, "vs_main", "vs_4_0"); in createProgram()
36 static const char *s_VS = variable140 pVSBlob = D3D11Utils::CompileShader(s_VS, "vs_main", "vs_4_0"); in Init()