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Searched refs:s_WallBlood1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.c21053 STATE s_WallBlood1[] = variable
21055 {WALLBLOOD1, SF_QUICK_CALL, DoWallBlood, &s_WallBlood1[1]},
21056 {WALLBLOOD1, WALLBLOOD_RATE, NullAnimator, &s_WallBlood1[0]},
21130 … SpawnSprite(STAT_WALLBLOOD_QUEUE, WALLBLOOD1, s_WallBlood1, hitsect, hitx, hity, hitz, ang, 0); in QueueWallBlood()
22314 SAVE_DATA(s_WallBlood1),
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.cpp20830 STATE s_WallBlood1[] = variable
20832 {WALLBLOOD1, SF_QUICK_CALL, DoWallBlood, &s_WallBlood1[1]},
20833 {WALLBLOOD1, WALLBLOOD_RATE, NullAnimator, &s_WallBlood1[0]},
20907 …SpawnSprite(STAT_WALLBLOOD_QUEUE, WALLBLOOD1, s_WallBlood1, hitinfo.sect, hitinfo.pos.x, hitinfo.p… in QueueWallBlood()
22082 SAVE_DATA(s_WallBlood1),