Searched refs:s_WallBlood1 (Results 1 – 2 of 2) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.c | 21053 STATE s_WallBlood1[] = variable 21055 {WALLBLOOD1, SF_QUICK_CALL, DoWallBlood, &s_WallBlood1[1]}, 21056 {WALLBLOOD1, WALLBLOOD_RATE, NullAnimator, &s_WallBlood1[0]}, 21130 … SpawnSprite(STAT_WALLBLOOD_QUEUE, WALLBLOOD1, s_WallBlood1, hitsect, hitx, hity, hitz, ang, 0); in QueueWallBlood() 22314 SAVE_DATA(s_WallBlood1),
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.cpp | 20830 STATE s_WallBlood1[] = variable 20832 {WALLBLOOD1, SF_QUICK_CALL, DoWallBlood, &s_WallBlood1[1]}, 20833 {WALLBLOOD1, WALLBLOOD_RATE, NullAnimator, &s_WallBlood1[0]}, 20907 …SpawnSprite(STAT_WALLBLOOD_QUEUE, WALLBLOOD1, s_WallBlood1, hitinfo.sect, hitinfo.pos.x, hitinfo.p… in QueueWallBlood() 22082 SAVE_DATA(s_WallBlood1),
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