Searched refs:s_ZillaRun (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | zilla.cpp | 126 STATE s_ZillaRun[5][6] = variable 134 {ZILLA_RUN_R0 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][0]} 142 {ZILLA_RUN_R1 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][0]} 150 {ZILLA_RUN_R2 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][0]} 172 &s_ZillaRun[0][0], 173 &s_ZillaRun[1][0], 174 &s_ZillaRun[2][0], 175 &s_ZillaRun[3][0], 176 &s_ZillaRun[4][0] 664 ChangeState(SpriteNum,s_ZillaRun[0]); in SetupZilla() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | zilla.c | 124 STATE s_ZillaRun[5][6] = variable 132 {ZILLA_RUN_R0 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][0]} 140 {ZILLA_RUN_R1 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][0]} 148 {ZILLA_RUN_R2 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][0]} 170 &s_ZillaRun[0][0], 171 &s_ZillaRun[1][0], 172 &s_ZillaRun[2][0], 173 &s_ZillaRun[3][0], 174 &s_ZillaRun[4][0] 662 ChangeState(SpriteNum,s_ZillaRun[0]); in SetupZilla() [all …]
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