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Searched refs:s_ZillaRun (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dzilla.cpp126 STATE s_ZillaRun[5][6] = variable
134 {ZILLA_RUN_R0 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][0]}
142 {ZILLA_RUN_R1 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][0]}
150 {ZILLA_RUN_R2 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][0]}
172 &s_ZillaRun[0][0],
173 &s_ZillaRun[1][0],
174 &s_ZillaRun[2][0],
175 &s_ZillaRun[3][0],
176 &s_ZillaRun[4][0]
664 ChangeState(SpriteNum,s_ZillaRun[0]); in SetupZilla()
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/dports/games/jfsw/jfsw-c434002/src/
H A Dzilla.c124 STATE s_ZillaRun[5][6] = variable
132 {ZILLA_RUN_R0 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][0]}
140 {ZILLA_RUN_R1 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][0]}
148 {ZILLA_RUN_R2 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][0]}
170 &s_ZillaRun[0][0],
171 &s_ZillaRun[1][0],
172 &s_ZillaRun[2][0],
173 &s_ZillaRun[3][0],
174 &s_ZillaRun[4][0]
662 ChangeState(SpriteNum,s_ZillaRun[0]); in SetupZilla()
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