Searched refs:s_below (Results 1 – 5 of 5) sorted by relevance
43 std::size_t s_below = std::size_t(glm::floor(TexCoord.s * float(Dimensions.x - 1))); local51 float s_below_normalized = s_below / float(Dimensions.x);56 genType Value1 = reinterpret_cast<genType const * const>(Data)[s_below + t_below * Dimensions.x];59 genType Value4 = reinterpret_cast<genType const * const>(Data)[s_below + t_above * Dimensions.x];
145 …texture2D<T>::size_type s_below = texture2D<T>::size_type(std::floor(TexCoord.s * (Image2D.width()…153 …glm::vec2::value_type s_below_normalized = glm::vec2::value_type(s_below) / glm::vec2::value_type(…158 T value1 = Image2D[s_below + t_below * Image2D.width()];161 T value4 = Image2D[s_below + t_above * Image2D.width()];
98 unsigned long s_below; in recreate_creation_space() local113 s_below = current_water_mark; in recreate_creation_space()114 if (s_below != 0) in recreate_creation_space()115 creation_space.small_below = s48_allocate_area(s_below, s_below, 0, AREA_TYPE_SIZE_SMALL); in recreate_creation_space()