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Searched refs:s_cam (Results 1 – 21 of 21) sorted by relevance

/dports/multimedia/lives/lives-3.2.0/src/
H A Dldvcallbacks.c12 s_cam *cam = (s_cam *)user_data; in on_camgrab_clicked()
41 s_cam *cam = (s_cam *)user_data; in on_camstop_clicked()
62 s_cam *cam = (s_cam *)user_data; in on_camplay_clicked()
76 s_cam *cam = (s_cam *)user_data; in on_camrew_clicked()
83 s_cam *cam = (s_cam *)user_data; in on_camff_clicked()
90 s_cam *cam = (s_cam *)user_data; in on_cameject_clicked()
96 s_cam *cam = (s_cam *)user_data; in on_camquit_clicked()
H A Dldvcallbacks.h8 void on_camgrab_clicked(LiVESButton *, livespointer s_cam);
9 void on_camplay_clicked(LiVESButton *, livespointer s_cam);
10 void on_camstop_clicked(LiVESButton *, livespointer s_cam);
11 void on_camrew_clicked(LiVESButton *, livespointer s_cam);
12 void on_camff_clicked(LiVESButton *, livespointer s_cam);
13 void on_cameject_clicked(LiVESButton *, livespointer s_cam);
14 void on_campause_clicked(LiVESButton *, livespointer s_cam);
15 void on_camquit_clicked(LiVESButton *, livespointer s_cam);
H A Dldvgrab.h24 } s_cam; typedef
28 boolean rec(s_cam *cam);
29 void camplay(s_cam *cam);
30 void camstop(s_cam *cam);
31 void camrew(s_cam *cam);
32 void camff(s_cam *cam);
33 void campause(s_cam *cam);
34 void cameject(s_cam *cam);
57 s_cam *cam;
H A Dldvgrab.c95 void camdest(s_cam *cam) { in camdest()
101 s_cam *camready(void) { in camready()
106 s_cam *cam = (s_cam *)lives_malloc(sizeof(s_cam)); in camready()
179 void camplay(s_cam *cam) { in camplay()
184 void camstop(s_cam *cam) { in camstop()
190 void camrew(s_cam *cam) { in camrew()
195 void camff(s_cam *cam) { in camff()
200 void campause(s_cam *cam) { in campause()
205 void cameject(s_cam *cam) { in cameject()
248 boolean rec(s_cam *cam) { in rec()
[all …]
H A Dldvinterface.h9 struct _dvgrabw *create_camwindow(s_cam *cam, int type);
H A Dldvinterface.c12 struct _dvgrabw *create_camwindow(s_cam *cam, int type) { in create_camwindow()
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/SimpleMultiDisplay/
H A Dmain.cpp24 …pangolin::OpenGlRenderState s_cam(proj, pangolin::ModelViewLookAt(1,0.5,-2,0,0,0, pangolin::AxisY)… in main() local
30 .SetHandler(new pangolin::Handler3D(s_cam)); in main()
38 .SetHandler(new pangolin::Handler3D(s_cam)); in main()
79 d_cam1.Activate(s_cam); in main()
85 d_cam3.Activate(s_cam); in main()
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/HelloPangolin/
H A Dmain.cpp9 pangolin::OpenGlRenderState s_cam( in main() local
15 pangolin::Handler3D handler(s_cam); in main()
24 d_cam.Activate(s_cam); in main()
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/SimpleScene/
H A Dmain.cpp11 pangolin::OpenGlRenderState s_cam( in main() local
20 pangolin::SceneHandler handler(tree, s_cam); in main()
26 view.Activate(s_cam); in main()
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/HelloPangolinThreads/
H A Dmain.cpp25 pangolin::OpenGlRenderState s_cam( in run() local
31 pangolin::Handler3D handler(s_cam); in run()
40 d_cam.Activate(s_cam); in run()
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/HelloPangolinOffscreen/
H A Dmain.cpp12 pangolin::OpenGlRenderState s_cam( in main() local
18 pangolin::Handler3D handler(s_cam); in main()
33 d_cam.Activate(s_cam); in main()
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/SimpleDisplayImage/
H A Dmain.cpp19 pangolin::OpenGlRenderState s_cam( in main() local
29 .SetHandler(new pangolin::Handler3D(s_cam)); in main()
52 d_cam.Activate(s_cam); in main()
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/VBODisplay/
H A Dmain.cpp43 pangolin::OpenGlRenderState s_cam( in main() local
52 .SetHandler(new Handler3D(s_cam)); in main()
67 d_cam.Activate(s_cam); in main()
/dports/x11-toolkits/pangolin/Pangolin-0.6/tools/ModelViewer/
H A Dmain.cpp77 pangolin::OpenGlRenderState s_cam( in main() local
83 pangolin::Handler3D handler(s_cam); in main()
121 s_cam.SetModelViewMatrix(mvm); in main()
219 const Eigen::Matrix4d mvmat = s_cam.GetModelViewMatrix(); in main()
252 default_prog, root, s_cam.GetProjectionMatrix(), s_cam.GetModelViewMatrix(), in main()
257 s_cam.Apply(); in main()
/dports/x11-toolkits/pangolin/Pangolin-0.6/pyexamples/
H A DSimpleDisplay.py20 s_cam = pango.OpenGlRenderState(pm, mv)
24 handler = pango.Handler3D(s_cam)
60 d_cam.Activate(s_cam)
/dports/x11-toolkits/pangolin/Pangolin-0.6/examples/SimpleDisplay/
H A Dmain.cpp47 pangolin::OpenGlRenderState s_cam( in main() local
57 .SetHandler(new pangolin::Handler3D(s_cam)); in main()
118 d_cam.Activate(s_cam); in main()
/dports/editors/cooledit/cooledit-3.17.28/widget/
H A D3dkit.c173 double yt = x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam; in TD_translate()
189 long yt = x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam; in TD_translate()
219 return ((long) ((double) x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam)) >> 16; in TD_finddistance()
224 return (x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam); in TD_finddistance()
676 s->s_cam = s->distance * TD_MULCONSTANT; in TD_draw_solid()
678 s->s_cam = 0; in TD_draw_solid()
H A D3dkit.h126 long s_cam; member
/dports/graphics/svgalib/svgalib-1.4.3/threeDKit/
H A D3dkit.c158 double yt = x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam; in TD_translate()
174 long yt = x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam; in TD_translate()
204 return ((long) ((double) x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam)) >> 16; in TD_finddistance()
209 return (x * s->a21 + y * s->a22 + z * s->a23 + s->s_cam); in TD_finddistance()
631 s->s_cam = s->distance * TD_MULCONSTANT; in TD_draw_solid()
633 s->s_cam = 0; in TD_draw_solid()
H A D3dkit.h126 long s_cam; member
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A DMakefile106 $(BUILDDIR)/s_cam.o \
290 $(BUILDDIR)/s_cam.o : s_cam.c