Searched refs:s_conquered (Results 1 – 3 of 3) sorted by relevance
286 Sample *s_conquered; variable
290 s_conquered = NULL; in Game()1098 s_conquered = Sample::loadSample(sound_dir + "we_ve_conquered_the_sector.wav"); in loadSamples()1099 s_conquered->setText("we've conquered the sector"); in loadSamples()
1041 playSample(game_g->s_conquered); in destroyTower()