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Searched refs:s_conquered (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h286 Sample *s_conquered; variable
H A Dgame.cpp290 s_conquered = NULL; in Game()
1098 s_conquered = Sample::loadSample(sound_dir + "we_ve_conquered_the_sector.wav"); in loadSamples()
1099 s_conquered->setText("we've conquered the sector"); in loadSamples()
H A Dsector.cpp1041 playSample(game_g->s_conquered); in destroyTower()