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Searched refs:s_design_is_ready (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h274 Sample *s_design_is_ready; variable
H A Dgame.cpp278 s_design_is_ready = NULL; in Game()
1076 s_design_is_ready = Sample::loadSample(sound_dir + "the_design_is_finished.wav"); in loadSamples()
1077 s_design_is_ready->setText("the design is finished"); in loadSamples()
H A Dsector.cpp2259 playSample(game_g->s_design_is_ready); in invent()