Searched refs:s_display_dog (Results 1 – 4 of 4) sorted by relevance
213 if(s_bag && s_bag->s_display_dog) s_bag->s_display_dog->UseProgram(); in UseShaderDisplayDOG()
541 s_display_dog = 0; in ShaderBag()570 if(s_display_dog)delete s_display_dog; in ~ShaderBag()765 s_display_dog = new ProgramGLSL( in LoadDisplayShaders()1782 s_display_dog = new ProgramGLSL( in LoadDisplayShaders()
113 ProgramGPU * s_display_dog; variable
293 s_display_dog = new ProgramCG( in LoadDisplayShaders()1823 s_display_dog = new ProgramCG( in LoadDisplayShaders()