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Searched refs:s_electro_ouch (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1433 NewState(ob, &s_electro_ouch); in DamageActor()
H A D3d_main.cpp4015 extern statetype s_electro_ouch;
4299 &s_electro_ouch,
4585 s_electro_ouch.shapenum = SPR_ELEC_OUCH; in initialize_states()
H A D3d_act2.cpp3212 extern statetype s_electro_ouch;
3243 statetype s_electro_ouch = { 0, SPR_DEMO, 14, nullptr, nullptr, &s_electro_chase1 }; variable
H A D3d_def.h3935 extern statetype s_electro_ouch;