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Searched refs:s_factory_destroyed (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h283 Sample *s_factory_destroyed; variable
H A Dgame.cpp287 s_factory_destroyed = NULL; in Game()
1092 s_factory_destroyed = Sample::loadSample(sound_dir + "the_factory_s_been_destroyed.wav"); in loadSamples()
1093 s_factory_destroyed->setText("the factory's been destroyed"); in loadSamples()
H A Dsector.cpp1084 playSample(game_g->s_factory_destroyed); in destroyBuilding()