Searched refs:s_factory_destroyed (Results 1 – 3 of 3) sorted by relevance
283 Sample *s_factory_destroyed; variable
287 s_factory_destroyed = NULL; in Game()1092 s_factory_destroyed = Sample::loadSample(sound_dir + "the_factory_s_been_destroyed.wav"); in loadSamples()1093 s_factory_destroyed->setText("the factory's been destroyed"); in loadSamples()
1084 playSample(game_g->s_factory_destroyed); in destroyBuilding()