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Searched refs:s_fcompleted (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h277 Sample *s_fcompleted; variable
H A Dgame.cpp281 s_fcompleted = NULL; in Game()
1080 s_fcompleted = Sample::loadSample(sound_dir + "the_production_run_s_completed.wav"); in loadSamples()
1081 s_fcompleted->setText("the production run's completed"); in loadSamples()
H A Dsector.cpp1896 playSample(game_g->s_fcompleted); in doPlayer()
1929 playSample(game_g->s_fcompleted); in doPlayer()