Searched refs:s_fcompleted (Results 1 – 3 of 3) sorted by relevance
277 Sample *s_fcompleted; variable
281 s_fcompleted = NULL; in Game()1080 s_fcompleted = Sample::loadSample(sound_dir + "the_production_run_s_completed.wav"); in loadSamples()1081 s_fcompleted->setText("the production run's completed"); in loadSamples()
1896 playSample(game_g->s_fcompleted); in doPlayer()1929 playSample(game_g->s_fcompleted); in doPlayer()