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Searched refs:s_minVolume6 (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_local.h765 static idCVar s_minVolume6; variable
H A Dsnd_world.cpp1583 if ( ears[i] < idSoundSystemLocal::s_minVolume6.GetFloat() ) { in CalcEars()
1584 ears[i] = idSoundSystemLocal::s_minVolume6.GetFloat(); in CalcEars()
H A Dsnd_system.cpp46 idCVar idSoundSystemLocal::s_minVolume6( "s_minVolume6", "0", CVAR_SOUND | CVAR_FLOAT, "" ); member in idSoundSystemLocal