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Searched refs:s_mine_destroyed (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h282 Sample *s_mine_destroyed; variable
H A Dgame.cpp286 s_mine_destroyed = NULL; in Game()
1090 s_mine_destroyed = Sample::loadSample(sound_dir + "the_mine_is_destroyed.wav"); in loadSamples()
1091 s_mine_destroyed->setText("the mine is destroyed"); in loadSamples()
H A Dsector.cpp1066 playSample(game_g->s_mine_destroyed); in destroyBuilding()