Searched refs:s_mine_destroyed (Results 1 – 3 of 3) sorted by relevance
282 Sample *s_mine_destroyed; variable
286 s_mine_destroyed = NULL; in Game()1090 s_mine_destroyed = Sample::loadSample(sound_dir + "the_mine_is_destroyed.wav"); in loadSamples()1091 s_mine_destroyed->setText("the mine is destroyed"); in loadSamples()
1066 playSample(game_g->s_mine_destroyed); in destroyBuilding()