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Searched refs:s_proshoot1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp3150 extern statetype s_proshoot1;
3182 statetype s_proshoot1 = { 0, SPR_DEMO, 20, nullptr, nullptr, &s_proshoot2 }; variable
4222 NewState(ob, &s_proshoot1); in DoAttack()
H A D3d_main.cpp3990 extern statetype s_proshoot1;
4274 &s_proshoot1,
4560 s_proshoot1.shapenum = SPR_PRO_SHOOT1; in initialize_states()
H A D3d_def.h3899 extern statetype s_proshoot1;