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Searched refs:s_registration_sequence (Results 1 – 10 of 10) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dsnd_dma.c41 int s_registration_sequence; variable
219 s_registration_sequence = 1; in S_Init()
319 sfx->registration_sequence = s_registration_sequence; in S_FindName()
341 sfx->registration_sequence = s_registration_sequence; in S_FindName()
371 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
385 s_registration_sequence++; in S_BeginRegistration()
432 if( sfx->registration_sequence != s_registration_sequence ) { in S_EndRegistration()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dsnd_dma.c40 int s_registration_sequence; variable
244 sfx->registration_sequence = s_registration_sequence; in S_FindName()
280 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
295 s_registration_sequence++; in S_BeginRegistration()
313 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
339 if (sfx->registration_sequence != s_registration_sequence) in S_EndRegistration()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dsnd_dma.c40 int s_registration_sequence; variable
244 sfx->registration_sequence = s_registration_sequence; in S_FindName()
280 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
295 s_registration_sequence++; in S_BeginRegistration()
313 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
339 if (sfx->registration_sequence != s_registration_sequence) in S_EndRegistration()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dsnd_dma.c40 int s_registration_sequence; variable
244 sfx->registration_sequence = s_registration_sequence; in S_FindName()
280 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
295 s_registration_sequence++; in S_BeginRegistration()
313 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
339 if (sfx->registration_sequence != s_registration_sequence) in S_EndRegistration()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsnd_main.c32 int s_registration_sequence; variable
290 sfx->registration_sequence = s_registration_sequence; in S_FindName()
321 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
332 s_registration_sequence++; in S_BeginRegistration()
346 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
366 if(sfx->registration_sequence != s_registration_sequence){ // don't need this sound in S_EndRegistration()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dsnd_dma.c48 int s_registration_sequence; variable
343 sfx->registration_sequence = s_registration_sequence; in S_FindName()
378 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
393 s_registration_sequence++; in S_BeginRegistration()
411 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
436 if (sfx->registration_sequence != s_registration_sequence) { // don't need this sound in S_EndRegistration()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dsnd_dma.c48 int s_registration_sequence; variable
343 sfx->registration_sequence = s_registration_sequence; in S_FindName()
378 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
393 s_registration_sequence++; in S_BeginRegistration()
411 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
436 if (sfx->registration_sequence != s_registration_sequence) { // don't need this sound in S_EndRegistration()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dsnd_dma.c48 static int s_registration_sequence; variable
402 sfx->registration_sequence = s_registration_sequence; in S_FindName()
459 sfx->registration_sequence = s_registration_sequence; in S_AliasName()
477 s_registration_sequence++; in S_BeginRegistration()
495 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
533 if (sfx->registration_sequence != s_registration_sequence) in S_EndRegistration()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dsnd_openal.c82 int s_registration_sequence; // id for current "batch" variable
1836 sfx->registration_sequence = s_registration_sequence; in S_FindName()
1865 s_registration_sequence++ ; in S_BeginRegistration()
1887 if( sfx->registration_sequence != s_registration_sequence ) in calFreeOldSndFX()
1921 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dsnd_openal.c82 int s_registration_sequence; // id for current "batch" variable
1836 sfx->registration_sequence = s_registration_sequence; in S_FindName()
1865 s_registration_sequence++ ; in S_BeginRegistration()
1887 if( sfx->registration_sequence != s_registration_sequence ) in calFreeOldSndFX()
1921 sfx->registration_sequence = s_registration_sequence; in S_RegisterSound()