Searched refs:s_running_out_of_elements (Results 1 – 3 of 3) sorted by relevance
279 Sample *s_running_out_of_elements; variable
283 s_running_out_of_elements = NULL; in Game()1084 s_running_out_of_elements = Sample::loadSample(sound_dir + "we_re_running_out_of_elements.wav"); in loadSamples()1085 s_running_out_of_elements->setText("we're running out of elements"); in loadSamples()
2202 playSample(game_g->s_running_out_of_elements); in mineElement()