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Searched refs:s_running_out_of_elements (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h279 Sample *s_running_out_of_elements; variable
H A Dgame.cpp283 s_running_out_of_elements = NULL; in Game()
1084 s_running_out_of_elements = Sample::loadSample(sound_dir + "we_re_running_out_of_elements.wav"); in loadSamples()
1085 s_running_out_of_elements->setText("we're running out of elements"); in loadSamples()
H A Dsector.cpp2202 playSample(game_g->s_running_out_of_elements); in mineElement()