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Searched refs:s_sector_destroyed (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h281 Sample *s_sector_destroyed; variable
H A Dgame.cpp285 s_sector_destroyed = NULL; in Game()
1088 s_sector_destroyed = Sample::loadSample(sound_dir + "the_sector_s_been_destroyed.wav"); in loadSamples()
1089 s_sector_destroyed->setText("the sector's been destroyed!"); in loadSamples()
H A Dsector.cpp1033 playSample(game_g->s_sector_destroyed); in destroyTower()