Searched refs:s_sector_destroyed (Results 1 – 3 of 3) sorted by relevance
281 Sample *s_sector_destroyed; variable
285 s_sector_destroyed = NULL; in Game()1088 s_sector_destroyed = Sample::loadSample(sound_dir + "the_sector_s_been_destroyed.wav"); in loadSamples()1089 s_sector_destroyed->setText("the sector's been destroyed!"); in loadSamples()
1033 playSample(game_g->s_sector_destroyed); in destroyTower()