Searched refs:s_spaceship (Results 1 – 3 of 3) sorted by relevance
303 Sample *s_spaceship; variable
931 game_g->s_spaceship->fadeOut(500); in ~PlayingGameState()2787 …playSample(game_g->s_spaceship, SOUND_CHANNEL_SPACESHIP, -1); // n.b., doesn't matter if this rest… in refreshSoldiers()2825 game_g->s_spaceship->fadeOut(500); in refreshSoldiers()
309 s_spaceship = NULL; in Game()1164 s_spaceship = Sample::loadSample(sound_dir + "spaceship.ogg"); in loadSamples()