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Searched refs:s_spaceship (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h303 Sample *s_spaceship; variable
H A Dgamestate.cpp931 game_g->s_spaceship->fadeOut(500); in ~PlayingGameState()
2787 …playSample(game_g->s_spaceship, SOUND_CHANNEL_SPACESHIP, -1); // n.b., doesn't matter if this rest… in refreshSoldiers()
2825 game_g->s_spaceship->fadeOut(500); in refreshSoldiers()
H A Dgame.cpp309 s_spaceship = NULL; in Game()
1164 s_spaceship = Sample::loadSample(sound_dir + "spaceship.ogg"); in loadSamples()