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Searched refs:s_vecPendingDeleteConnections (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp758 static std_vector<CSteamNetworkConnectionBase *> s_vecPendingDeleteConnections; variable
773 s_vecPendingDeleteConnections.push_back(this); in ConnectionQueueDestroy()
780 if ( s_vecPendingDeleteConnections.empty() ) in ProcessDeletionList()
784 for ( CSteamNetworkConnectionBase *pConnection: s_vecPendingDeleteConnections ) in ProcessDeletionList()
786 s_vecPendingDeleteConnections.clear(); in ProcessDeletionList()