Searched refs:saberAnimLevelBase (Results 1 – 8 of 8) sorted by relevance
1268 cg_pmove.ps->fd.saberAnimLevelBase = cg_pmove.ps->fd.saberAnimLevel; in CG_PredictPlayerState()1273 cg_pmove.ps->fd.saberAnimLevelBase = SS_STAFF; in CG_PredictPlayerState()1277 cg_pmove.ps->fd.saberAnimLevelBase = SS_DUAL; in CG_PredictPlayerState()
1941 client->ps.fd.saberAnimLevelBase = i; in ClientThink_real()1949 client->ps.fd.saberAnimLevelBase = i; in ClientThink_real()1955 client->ps.fd.saberAnimLevelBase = client->ps.fd.saberAnimLevel = i; in ClientThink_real()1969 client->ps.fd.saberAnimLevelBase = SS_DUAL; in ClientThink_real()1977 client->ps.fd.saberAnimLevelBase = client->ps.fd.saberAnimLevel = SS_DUAL; in ClientThink_real()1986 client->ps.fd.saberAnimLevelBase = SS_STAFF; in ClientThink_real()1988 if ( client->ps.fd.saberAnimLevelBase == SS_STAFF ) in ClientThink_real()
3149 …ent->client->ps.fd.saberAnimLevelBase = ent->client->ps.fd.saberAnimLevel = ent->client->ps.fd.sab… in ClientSpawn()3158 …ent->client->ps.fd.saberAnimLevelBase = ent->client->ps.fd.saberAnimLevel = ent->client->ps.fd.sab… in ClientSpawn()3162 …ent->client->ps.fd.saberAnimLevelBase = ent->client->ps.fd.saberAnimLevel = ent->client->ps.fd.sab… in ClientSpawn()3169 …ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = ent->client->ps.fd.saberAni… in ClientSpawn()
2140 if ( pm->ps->fd.saberAnimLevelBase == SS_STAFF in PM_InSecondaryStyle()2141 || pm->ps->fd.saberAnimLevelBase == SS_DUAL ) in PM_InSecondaryStyle()2143 if ( pm->ps->fd.saberAnimLevel != pm->ps->fd.saberAnimLevelBase ) in PM_InSecondaryStyle()
1352 …ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = ent->client->ps.fd.saberAni… in G_SetSaber()2961 ent->client->ps.fd.saberAnimLevelBase = ent->client->ps.fd.saberAnimLevel = selectLevel; in Cmd_SaberAttackCycle_f()2965 ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = selectLevel; in Cmd_SaberAttackCycle_f()
4800 …self->client->ps.fd.saberAnimLevelBase = self->client->ps.fd.saberAnimLevel = self->client->ps.fd.… in HolocronUpdate()4808 …self->client->ps.fd.saberAnimLevelBase = self->client->ps.fd.saberAnimLevel = self->client->ps.fd.… in HolocronUpdate()
229 if ( ps->fd.saberAnimLevelBase == SS_DUAL in BG_SabersOff()230 || ps->fd.saberAnimLevelBase == SS_STAFF ) in BG_SabersOff()
1020 int saberAnimLevelBase;//sigh... member