/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_svcmds.cpp | 207 self->client->ps.saberColor = SABER_RED; in Svcmd_SaberColor_f() 211 self->client->ps.saberColor = SABER_GREEN; in Svcmd_SaberColor_f() 215 self->client->ps.saberColor = SABER_YELLOW; in Svcmd_SaberColor_f() 219 self->client->ps.saberColor = SABER_ORANGE; in Svcmd_SaberColor_f() 223 self->client->ps.saberColor = SABER_PURPLE; in Svcmd_SaberColor_f() 227 self->client->ps.saberColor = SABER_BLUE; in Svcmd_SaberColor_f()
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H A D | NPC_stats.cpp | 1714 NPC->client->ps.saberColor = TranslateSaberColor( value ); in NPC_ParseParms()
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H A D | g_client.cpp | 1666 client->ps.saberColor = SABER_BLUE; in ClientSpawn()
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H A D | wp_saber.cpp | 560 int WPDEBUG_SaberColor( saber_colors_t saberColor ) in WPDEBUG_SaberColor() argument 562 switch( (int)(saberColor) ) in WPDEBUG_SaberColor() 1504 … G_DebugLine(start, end2, FRAMETIME, WPDEBUG_SaberColor( attacker->client->ps.saberColor ), qtrue); in WP_SaberDamageForTrace() 5316 …ne( saberent->absmin, saberent->absmax, 50, WPDEBUG_SaberColor( self->client->ps.saberColor ), 1 ); in WP_SaberUpdate()
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H A D | AI_Jedi.cpp | 2357 extern int WPDEBUG_SaberColor( saber_colors_t saberColor ); 2525 …G_DebugLine( saberPoint, hitloc, FRAMETIME, WPDEBUG_SaberColor( NPC->enemy->client->ps.saberColor … in Jedi_SaberBlock()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_saber.h | 213 extern gentity_t *G_DropSaberItem( const char *saberType, saber_colors_t saberColor, vec3_t saberPo…
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H A D | g_items.cpp | 265 gentity_t *G_DropSaberItem( const char *saberType, saber_colors_t saberColor, vec3_t saberPos, vec3… in G_DropSaberItem() argument 283 newItem->NPC_targetname = (char *)saberColorStringForColor[saberColor]; in G_DropSaberItem()
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H A D | wp_saber.cpp | 1088 int WPDEBUG_SaberColor( saber_colors_t saberColor ) in WPDEBUG_SaberColor() argument 1090 switch( (int)(saberColor) ) in WPDEBUG_SaberColor()
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H A D | AI_Jedi.cpp | 3838 extern int WPDEBUG_SaberColor( saber_colors_t saberColor );
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 156 int CGDEBUG_SaberColor( int saberColor ) in CGDEBUG_SaberColor() argument 158 switch( (int)(saberColor) ) in CGDEBUG_SaberColor() 179 return saberColor; in CGDEBUG_SaberColor()
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 1647 saber_colors_t saberColor; // -- JK2 -- variable 1957 saved_game.write<int32_t>(saberColor); in sg_export() 2126 saved_game.read<int32_t>(saberColor); in sg_import()
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H A D | msg.cpp | 1005 { PSF(saberColor), 8 },
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 4641 switch( client->ps.saberColor ) in CG_AddSaberBlade() 4731 CG_DoSaber( org_, axis_[0], length, client->ps.saberLengthMax, client->ps.saberColor, renderfx ); in CG_AddSaberBlade()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | w_saber.c | 2783 int WPDEBUG_SaberColor( saber_colors_t saberColor ) in WPDEBUG_SaberColor() argument 2785 switch( (int)(saberColor) ) in WPDEBUG_SaberColor()
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H A D | NPC_AI_Jedi.c | 3087 extern int WPDEBUG_SaberColor( saber_colors_t saberColor );
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/dports/games/gtkradiant/gtkradiant_gamepacks/ja.game/base/ |
H A D | sp_entities.def | 45 saberColor - red, orange, yellow, green, blue, and purple
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