Searched refs:safeFindDistance2D (Results 1 – 1 of 1) sorted by relevance
334 static int32_t safeFindDistance2D(int x, int y) in safeFindDistance2D() function1177 …hitData.pos.x = REALITY ? safeFindDistance2D(sprite[g_player[otherPlayer].ps->i].x - pSpri… in A_Shoot()1328 …REALITY ? safeFindDistance2D(sprite[g_player[otherSprite].ps->i].x - pSprite->x, sprite[g_player[o… in A_Shoot()