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Searched refs:safenormalize (Results 1 – 16 of 16) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dweapon.cpp203 dir.sub(from).safenormalize(); in newbouncer()
302 p.dir = vec(to).sub(from).safenormalize(); in newprojectile()
400 hit(damage, d, at, vec(to).sub(from).safenormalize(), gun, from.dist(to), rays); in hitpush()
439 vec debrisvel = vec(owner->o).sub(v).safenormalize(), debrisorigin(v); in explode()
610 … if(!local) adddecal(DECAL_BULLET, rays[i], vec(from).sub(rays[i]).safenormalize(), 2.0f); in shoteffects()
623 if(!local) adddecal(DECAL_BULLET, to, vec(from).sub(to).safenormalize(), 2.0f); in shoteffects()
656 if(!local) adddecal(DECAL_BULLET, to, vec(from).sub(to).safenormalize(), 3.0f); in shoteffects()
752 else adddecal(DECAL_BULLET, rays[i], vec(from).sub(rays[i]).safenormalize(), 2.0f); in raydamage()
772 … d->gunselect!=GUN_BITE) adddecal(DECAL_BULLET, to, vec(from).sub(to).safenormalize(), d->gunselec… in raydamage()
796 vec from = d->o, to = targ, dir = vec(to).sub(from).safenormalize(); in shoot()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dwind.cpp220 else wind.add(vec(o).sub(eo).safenormalize().mul(speed)); // local mode, relative to emitter in getwind()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dprojs.cpp973 vec dir = vec(proj.to).sub(proj.from).safenormalize(); in init()
1532 … else proj.to = vec(proj.o).sub(vec(proj.o).sub(from).safenormalize().mul(size)); in effect()
1721 … else proj.to = vec(proj.o).sub(vec(proj.o).sub(from).safenormalize().mul(size)); in destroy()
2094 vec targ = vec(proj.target->o).sub(proj.o).safenormalize(); in move()
2155 … dir.mul(1.f-amt).add(vec(proj.dest).sub(proj.o).safenormalize().mul(amt)).normalize(); in move()
2210 vec dir = vec(proj.to).sub(proj.from).safenormalize(); in raymove()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dprojs.cpp1007 vec dir = vec(proj.dest).sub(proj.from).safenormalize(); in init()
2001 vec ray = vec(dir).safenormalize(); in escaped()
2202 vec targ = vec(proj.target->o).sub(proj.o).safenormalize(); in move()
2264 … dir.mul(1.f-amt).add(vec(proj.dest).sub(proj.o).safenormalize().mul(amt)).normalize(); in move()
2319 vec dir = vec(proj.dest).sub(proj.from).safenormalize(); in raymove()
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dgeom.h28 vec2 &safenormalize() { float m = magnitude(); if(m) mul(1/m); return *this; } in safenormalize() function
126 vec &safenormalize() { float m = magnitude(); if(m) div(m); return *this; } in safenormalize() function
288 vec4 &safenormalize() { float m = magnitude(); if(m) mul(1/m); return *this; } in safenormalize() function
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dgeom.h28 vec2 &safenormalize() { float m = magnitude(); if(m) mul(1/m); return *this; } in safenormalize() function
133 vec &safenormalize() { float m = magnitude(); if(m) div(m); return *this; } in safenormalize() function
282 vec4 &safenormalize() { float m = magnitude(); if(m) mul(1/m); return *this; } in safenormalize() function
/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.h223 float3 safenormalize(const float3 &v);
H A Dvecmath.cpp60 float3 safenormalize(const float3 &v) in safenormalize() function
/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.h223 float3 safenormalize(const float3 &v);
H A Dvecmath.cpp60 float3 safenormalize(const float3 &v) in safenormalize() function
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dgeom.h28 vec2 &safenormalize() { float m = magnitude(); if(m) mul(1/m); return *this; } in safenormalize() function
146 vec &safenormalize() { float m = magnitude(); if(m) div(m); return *this; } in safenormalize() function
329 vec4 &safenormalize() { float m = magnitude(); if(m) mul(1/m); return *this; } in safenormalize() function
/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp208 float3 safenormalize(const float3 &v);
585 float3 safenormalize(const float3 &v) in safenormalize() function
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/
H A Dcd_hull.cpp173 float3 safenormalize(const float3 &v);
509 float3 safenormalize(const float3 &v) in safenormalize() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/
H A Dhull.cpp139 float3 safenormalize(const float3 &v);
475 float3 safenormalize(const float3 &v) in safenormalize() function
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/
H A Dcd_hull.cpp173 float3 safenormalize(const float3 &v);
509 float3 safenormalize(const float3 &v) in safenormalize() function
/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp208 float3 safenormalize(const float3 &v);
585 float3 safenormalize(const float3 &v) in safenormalize() function