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Searched refs:sample6_uv (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/
H A Dcrt-royale-bloom-approx.h165 const float2 sample6_uv = sample5_uv + dx; in tex2Dresize_gaussian4x4() local
180 float3 sample6 = tex2D_linearize(tex, sample6_uv).rgb; in tex2Dresize_gaussian4x4()
198 const float2 sample6_offset = sample6_uv * tex_uv_to_pixel_scale - dest_pixel; in tex2Dresize_gaussian4x4()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/
H A Dcrt-royale-bloom-approx-fake-bloom-intel.glsl13985 const float2 sample6_uv = sample5_uv + dx;
14000 float3 sample6 = tex2D_linearize(tex, sample6_uv).rgb;
14018 const float2 sample6_offset = sample6_uv * tex_uv_to_pixel_scale - dest_pixel;
H A Dcrt-royale-bloom-approx-fake-bloom.glsl13984 const float2 sample6_uv = sample5_uv + dx;
13999 float3 sample6 = tex2D_linearize(tex, sample6_uv).rgb;
14017 const float2 sample6_offset = sample6_uv * tex_uv_to_pixel_scale - dest_pixel;
H A Dcrt-royale-bloom-approx.glsl13982 const float2 sample6_uv = sample5_uv + dx;
13997 float3 sample6 = tex2D_linearize(tex, sample6_uv).rgb;
14015 const float2 sample6_offset = sample6_uv * tex_uv_to_pixel_scale - dest_pixel;