/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/tool/ |
H A D | ChartUnitPreferences.java | 136 String sampleBase = regions.iterator().next() + ", …"; in getSample() local 137 counters.add(sampleBase); in getSample() 138 … setToSample.put(regions, sample = new Pair<>(sampleBase, counters.count(sampleBase))); in getSample()
|
/dports/graphics/pixie/Pixie/src/ri/ |
H A D | giOpcodes.h | 51 mulvf(tmp0,raysBase->dPdu,raysBase->sampleBase*(urand() - 0.5f)); \ 52 mulvf(tmp1,raysBase->dPdv,raysBase->sampleBase*(urand() - 0.5f)); \
|
H A D | shaderPl.cpp | 228 add(name,opIndex,step,data,offsetof(CShadingScratch,traceParams.sampleBase)); in bind() 249 scratch->traceParams.sampleBase = 1; in init() 531 add(name,opIndex,step,data,offsetof(CShadingScratch,traceParams.sampleBase)); in bind() 604 scratch->traceParams.sampleBase = 1; in init() 882 add(name,opIndex,step,data,offsetof(CShadingScratch,traceParams.sampleBase)); in bind() 904 scratch->traceParams.sampleBase = 1; in init()
|
H A D | giFunctions.h | 75 rays->sampleBase = scratch->traceParams.sampleBase; \ 428 rays->sampleBase = scratch->traceParams.sampleBase; \
|
H A D | bundles.h | 109 float sampleBase; // The sample base for the ray variable
|
H A D | shading.h | 149 float sampleBase; member 391 float sampleBase; // The sample base variable
|
H A D | irradiance.cpp | 621 const float originJitterX = (rv[0] - 0.5f)*scratch->traceParams.sampleBase; in sample() 622 const float originJitterY = (rv[1] - 0.5f)*scratch->traceParams.sampleBase; in sample() 714 const float originJitterX = (rv[0] - 0.5f)*scratch->traceParams.sampleBase; in sample() 715 const float originJitterY = (rv[1] - 0.5f)*scratch->traceParams.sampleBase; in sample()
|
H A D | shaderFunctions.h | 1786 rays->sampleBase = scratch->traceParams.sampleBase; \ 1884 rays->sampleBase = scratch->traceParams.sampleBase; \
|
H A D | executeMisc.cpp | 832 mulvf(tmp0,rays->dPdu,(urand()-0.5f)*rays->sampleBase); \ 833 mulvf(tmp1,rays->dPdv,(urand()-0.5f)*rays->sampleBase); \
|
/dports/emulators/mgba/mgba-0.9.2/src/gba/extra/ |
H A D | audio-mixer.c | 120 uint32_t sampleBase = headerAddress + 0x10; in _stepSample() local 126 int8_t sample = memory->load8(cpu, sampleBase + sampleI, 0); in _stepSample()
|
/dports/games/libretro-mgba/mgba-6186d45/src/gba/extra/ |
H A D | audio-mixer.c | 120 uint32_t sampleBase = headerAddress + 0x10; in _stepSample() local 126 int8_t sample = memory->load8(cpu, sampleBase + sampleI, 0); in _stepSample()
|
/dports/audio/csound/csound-6.15.0/Opcodes/ |
H A D | sfont.c | 66 SHORT **sampleBase; member 96 csound->Free(csound, globals->sampleBase); in sfont_ModuleDestroy() 270 globals->sampleBase[pHandle] = sf->sampleData; in SfAssignAllPresets() 321 globals->sampleBase[presetHandle] = sf->sampleData; in SfPreset() 351 sBase = globals->sampleBase[index]; in SfPlay_set() 689 sBase = globals->sampleBase[index]; in SfPlayMono_set() 2297 sBase = globals->sampleBase[index]; in sflooper_init() 2700 globals->sampleBase = in sfont_ModuleCreate()
|
/dports/devel/icu-lx/icu/source/test/cintltst/ |
H A D | cucdtst.c | 550 static const UChar32 sampleBase[] = {0x0061, 0x0031, 0x03d2}; in TestMisc() local 586 testSampleCharProps(u_isbase, "u_isbase", sampleBase, UPRV_LENGTHOF(sampleBase), TRUE); in TestMisc()
|
/dports/devel/icu/icu/source/test/cintltst/ |
H A D | cucdtst.c | 550 static const UChar32 sampleBase[] = {0x0061, 0x0031, 0x03d2}; in TestMisc() local 586 testSampleCharProps(u_isbase, "u_isbase", sampleBase, UPRV_LENGTHOF(sampleBase), TRUE); in TestMisc()
|
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.cpp | 3753 Vector3d sampleBase; in ComputeSubsurfaceScattering() local 3754 …ComputeDiffuseSampleBase(sampleBase, out, vOut, 1.0 / (sigma_prime_t_mean * sceneData->mmPerUnit),… in ComputeSubsurfaceScattering() 3762 ComputeDiffuseSamplePoint(sampleBase, in, sampleArea, Eye.GetTicket()); in ComputeSubsurfaceScattering()
|
/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.cpp | 3727 Vector3d sampleBase; in ComputeSubsurfaceScattering() local 3728 ComputeDiffuseSampleBase(sampleBase, out, vOut, 1.0 / (sigma_prime_t_mean * sceneData->mmPerUnit)); in ComputeSubsurfaceScattering() 3736 ComputeDiffuseSamplePoint(sampleBase, in, sampleArea, ticket); in ComputeSubsurfaceScattering()
|