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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c275 unsigned sample_stride = 0; in prepare_shader_sampling() local
290 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
347 num_samples, sample_stride, in prepare_shader_sampling()
411 uint32_t sample_stride; in prepare_shader_images() local
452 sample_stride = lp_img->sample_stride; in prepare_shader_images()
461 sample_stride = 0; in prepare_shader_images()
480 sample_stride = 0; in prepare_shader_images()
489 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast.c211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil()
335 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_tile() local
345 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_tile()
351 sample_stride[i] = 0; in lp_rast_shade_tile()
361 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_tile()
385 sample_stride, in lp_rast_shade_tile()
430 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_mask_sample() local
451 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_mask_sample()
457 sample_stride[i] = 0; in lp_rast_shade_quads_mask_sample()
465 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_mask_sample()
[all …]
H A Dlp_rast_priv.h237 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
247 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
253 sample_stride[i] = 0; in lp_rast_shade_quads_all()
260 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
290 sample_stride, in lp_rast_shade_quads_all()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
H A Dlp_rast.c211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil()
333 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_tile() local
343 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_tile()
349 sample_stride[i] = 0; in lp_rast_shade_tile()
359 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_tile()
384 sample_stride, in lp_rast_shade_tile()
429 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_mask_sample() local
450 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_mask_sample()
456 sample_stride[i] = 0; in lp_rast_shade_quads_mask_sample()
464 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_mask_sample()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
H A Dlp_rast.c211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil()
333 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_tile() local
343 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_tile()
349 sample_stride[i] = 0; in lp_rast_shade_tile()
359 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_tile()
384 sample_stride, in lp_rast_shade_tile()
429 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_mask_sample() local
450 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_mask_sample()
456 sample_stride[i] = 0; in lp_rast_shade_quads_mask_sample()
464 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_mask_sample()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c301 unsigned sample_stride = 0; in prepare_shader_sampling() local
316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
367 num_samples, sample_stride, in prepare_shader_sampling()
456 uint32_t sample_stride; in prepare_shader_images() local
505 sample_stride = lp_img->sample_stride; in prepare_shader_images()
514 sample_stride = 0; in prepare_shader_images()
527 sample_stride = 0; in prepare_shader_images()
536 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c302 unsigned sample_stride = 0; in prepare_shader_sampling() local
317 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling()
368 num_samples, sample_stride, in prepare_shader_sampling()
457 uint32_t sample_stride; in prepare_shader_images() local
506 sample_stride = lp_img->sample_stride; in prepare_shader_images()
515 sample_stride = 0; in prepare_shader_images()
528 sample_stride = 0; in prepare_shader_images()
537 num_samples, sample_stride); in prepare_shader_images()
H A Dlp_rast_priv.h238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local
248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all()
254 sample_stride[i] = 0; in lp_rast_shade_quads_all()
261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all()
292 sample_stride, in lp_rast_shade_quads_all()

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