/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 275 unsigned sample_stride = 0; in prepare_shader_sampling() local 290 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 347 num_samples, sample_stride, in prepare_shader_sampling() 411 uint32_t sample_stride; in prepare_shader_images() local 452 sample_stride = lp_img->sample_stride; in prepare_shader_images() 461 sample_stride = 0; in prepare_shader_images() 480 sample_stride = 0; in prepare_shader_images() 489 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast.c | 211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil() 335 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_tile() local 345 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_tile() 351 sample_stride[i] = 0; in lp_rast_shade_tile() 361 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_tile() 385 sample_stride, in lp_rast_shade_tile() 430 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_mask_sample() local 451 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_mask_sample() 457 sample_stride[i] = 0; in lp_rast_shade_quads_mask_sample() 465 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_mask_sample() [all …]
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H A D | lp_rast_priv.h | 237 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 247 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 253 sample_stride[i] = 0; in lp_rast_shade_quads_all() 260 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 290 sample_stride, in lp_rast_shade_quads_all()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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H A D | lp_rast.c | 211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil() 333 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_tile() local 343 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_tile() 349 sample_stride[i] = 0; in lp_rast_shade_tile() 359 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_tile() 384 sample_stride, in lp_rast_shade_tile() 429 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_mask_sample() local 450 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_mask_sample() 456 sample_stride[i] = 0; in lp_rast_shade_quads_mask_sample() 464 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_mask_sample() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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H A D | lp_rast.c | 211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil() 333 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_tile() local 343 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_tile() 349 sample_stride[i] = 0; in lp_rast_shade_tile() 359 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_tile() 384 sample_stride, in lp_rast_shade_tile() 429 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_mask_sample() local 450 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_mask_sample() 456 sample_stride[i] = 0; in lp_rast_shade_quads_mask_sample() 464 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_mask_sample() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 301 unsigned sample_stride = 0; in prepare_shader_sampling() local 316 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 367 num_samples, sample_stride, in prepare_shader_sampling() 456 uint32_t sample_stride; in prepare_shader_images() local 505 sample_stride = lp_img->sample_stride; in prepare_shader_images() 514 sample_stride = 0; in prepare_shader_images() 527 sample_stride = 0; in prepare_shader_images() 536 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 302 unsigned sample_stride = 0; in prepare_shader_sampling() local 317 sample_stride = lp_tex->sample_stride; in prepare_shader_sampling() 368 num_samples, sample_stride, in prepare_shader_sampling() 457 uint32_t sample_stride; in prepare_shader_images() local 506 sample_stride = lp_img->sample_stride; in prepare_shader_images() 515 sample_stride = 0; in prepare_shader_images() 528 sample_stride = 0; in prepare_shader_images() 537 num_samples, sample_stride); in prepare_shader_images()
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H A D | lp_rast_priv.h | 238 unsigned sample_stride[PIPE_MAX_COLOR_BUFS]; in lp_rast_shade_quads_all() local 248 sample_stride[i] = scene->cbufs[i].sample_stride; in lp_rast_shade_quads_all() 254 sample_stride[i] = 0; in lp_rast_shade_quads_all() 261 depth_sample_stride = scene->zsbuf.sample_stride; in lp_rast_shade_quads_all() 292 sample_stride, in lp_rast_shade_quads_all()
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